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  #1  
Old June 16th, 2008, 04:16 AM
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Default Re: End Game Summons

Arrow slits! I thought of that, Ulmish Crossbows could be devastating, but Dom doesn't allow ranged combat in the same turn as trampling, so it would be silly. Perhaps a ballista that you could set to fire first if you knew there were large opponents in the enemy army. Also nice would be large spikes around the base of the Machine, but as far as I know there is also no way to add bonus damage to trampling, so I opted for a sleek look. Perhaps the spikes could be worked in like some sort of a damage shield? Or we could say they kept a pot of boiling oil inside the cabin of the thing, and could spit it out of aimable tubes on the sides, so just have it behave like a 10dam Fire Shield maybe?
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Old June 16th, 2008, 05:01 AM

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Default Re: End Game Summons

Micah,

+1, insightful. SCs are all about mobility and logistics. They're pretty easy to kill *IF* you can hit them with a mage-supported army, but except for maybe Caelum no army has the mobility of an SC.

Hmm, that makes me wonder if I should try Caelum next.

-Max
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Old June 16th, 2008, 02:24 PM
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Default Re: End Game Summons

JimMorrison: I'd just fake the trampling with a weapon that does more damage to smaller units-I mean, you're talking about a tank, if it crashes into even a big unit, they're probably atleast going to bang a knee or something!

I wouldn't do boiling oil though, because you're running on mammoth-power, and inside the big hot metal box, they're going to eventually turn into mammoth stew.

Or more likely, just get very very pissed off, which won't be pleasant for any involved parties.
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Old June 16th, 2008, 04:17 PM

Aezeal Aezeal is offline
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Default Re: End Game Summons

The summon of Oponn I described in the malazan mod thread is nice too.. and sort of different
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Old June 17th, 2008, 02:39 AM
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Default Re: End Game Summons

Quote:
HoneyBadger said:
JimMorrison: I'd just fake the trampling with a weapon that does more damage to smaller units-I mean, you're talking about a tank, if it crashes into even a big unit, they're probably atleast going to bang a knee or something!

I wouldn't do boiling oil though, because you're running on mammoth-power, and inside the big hot metal box, they're going to eventually turn into mammoth stew.

Or more likely, just get very very pissed off, which won't be pleasant for any involved parties.

Well, that couuuuld work. Would have to give it a bunch of attacks though, to simulate it really rolling through a line. Otherwise it would become a gigantic, cool looking, joke as it killed 1-2 men per round.

As far as the oil goes, imagine that inside of the steel shell, is basically just a very large chariot, so the mammoths in front, and the crew is in back. The crew could have an open top for venting the oil fire.

But to me, the details are less important than the point that it is a late game super weapon, and I felt because of that, one thing that would help set it apart from other chariots/tramplers, is a nice damage shield. Could give it the Poison Barbs effect, but Ulm isn't really poisony, so then still have to get creative with some nonsense about a toxic byproduct of Blacksteel forging, that they apply to the spikes.
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Old June 17th, 2008, 02:02 PM

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Default Re: End Game Summons

You could pick an AoE weapon.

BTW, Ophanim are size 5 tramplers with a Fire Shield and Awe. <3 <3

-Max
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Old June 17th, 2008, 03:36 PM
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Default Re: End Game Summons

Hmmmm, can a weapon be given an AOE greater than 1? Because that could be just beautiful. Preferable to the trampling IMO.
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Old June 17th, 2008, 03:49 PM
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Default Re: End Game Summons

If I recall correctly, I've seen weapons with area up to 15.
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Old June 17th, 2008, 04:13 PM

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Default Re: End Game Summons

Stone Sword has AoE 5 I think. Bear in mind that if the AoE is > 1 it may very well hit the wielder.

-Max
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