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June 16th, 2008, 01:25 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: What generates gems?
Nice.
I'm still looking for a proper afternoon to run a thorough test. With the smaller map (nice setup for testing this btw, thank you!), I'll have to run 21 games to get the body of data that I want. So, obviously it'll take a few hours. 
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June 16th, 2008, 01:59 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: What generates gems?
Quote:
JimMorrison said:
Nice.
I'm still looking for a proper afternoon to run a thorough test. With the smaller map (nice setup for testing this btw, thank you!), I'll have to run 21 games to get the body of data that I want. So, obviously it'll take a few hours.
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There's a small problem with the map. One of the provinces (second land province from the left) has double-sized white pixel in it, so it has become two provinces. I might widen that a bit if the map is used, so that it's easier to tell the two provinces there apart. I don't want to remove the provinces because it'd wreck the numbering.
Oh, and if anyone runs any tests on this, please pay attention to events in provinces 11, 22, 33 etc. Those are caves, and there are probably lots of events that should be restricted to not happen in caves.
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June 16th, 2008, 02:18 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: What generates gems?
As long as there are enough for them all to start with 9, it's no real bother. I haven't been looking at individual provinces at all, I just do the count from Nation Overview to see how many they've lost, and grab the rest of the numbers from the overview bar.
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June 16th, 2008, 02:26 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: What generates gems?
Quote:
JimMorrison said:
As long as there are enough for them all to start with 9, it's no real bother. I haven't been looking at individual provinces at all, I just do the count from Nation Overview to see how many they've lost, and grab the rest of the numbers from the overview bar.
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Everyone has 11 provinces already given to them. That's why it lists what nations should be used. You don't have to touch the "new game" settings at all: there are no random magic sites, there are no independents, all provinces that a nation can get it already has. Making the pretenders is more work, but if you make them once in Game Tools even that's fast. That only leaves actual turn generation, and number crunching. The most boring part was "22 fire, plus 18 air, plus 31 water, plus 12 earth, plus 11 death, plus 27 nature makes for, umm, 90-somethin, hmm..." It's easy enough to do for the first time, but your mind goes numb when you're at the eighth nation for the fourth time. 
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June 17th, 2008, 02:20 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: What generates gems?
Hehehe Yeah I wasn't going to do a breakdown by gem type.  I've drilled myself on rapid arithmetic, so grabbing the data isn't too much of a bother, more of a light exercise than an exertion. But, sitting there making pretenders and generating turns, for..... well, a million test subjects, that's going to be pain. 
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June 17th, 2008, 02:51 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: What generates gems?
I read this over as carefully as possible-considering I just woke up-and I'm not sure that anyone mentioned Abyssia EA's hero...lava child? or something? that generates 1 fire gem per turn.
Sorry, I'd list the unit number, but I don't have a computer with which to look it up.
__________________
You've sailed off the edge of the map--here there be badgers!
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June 19th, 2008, 05:31 PM
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Private
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Join Date: Jun 2008
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Re: What generates gems?
No.
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