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Old April 30th, 2002, 03:39 PM
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Default Re: massive shield depleter

Very recently, in a hotseat game, the Norak are at war with everybody.
One of their main planets had a rebellion occur, so my brother demanded their surrender and send his fleet of baseships to secure the planet against the true Norak fleet. (He's got a battlemoon, working on a Dyson Sphere, and is wasting $500,000 in radioactives due to storage overflow per turn)
It should be noted that his baseships are all heavily armored with BioCrystal Armor. They are all quite fast.

They denied him.
They vaporized his fleet.

Large Platforms, Talismen, and five Range 13 Massive Meson BLasters each.
They had a quite a few of them, and as soon as he was in range, the planet blew his ships apart two by two.
Those ships took an incredible beating, about 4000 damage points before they finally crumbled, but the planet just kept firing and firing.

The planet apparently took 3% damage, but I believe that was from losing its fighter force, and not from any damage to the planet itself.

I am currently designing some BattleMoon based heavy troop transports to try and penetrate these heavily defended worlds.
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Old April 30th, 2002, 06:45 PM
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Default Re: massive shield depleter

It's fun to play MAX tech games and mix-n-match racial abilities. A talisman with physic subverter + computer virus can be devastating.
All three can be added to SATs for worm hole defense.
Just add OA3 to the SATs to make them more durable, and create a storm that negates shields.


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