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  #1  
Old June 17th, 2008, 03:17 PM

Panpiper Panpiper is offline
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Default Re: Warhammer \"Chaos Undivided\" race mod

Chaos Cultists, the priests for Chaos, now have a single magic pick in blood magic instead of fire magic.

I've noted a few things with regard to Chaos Cultists. One is that with their previous one pick in fire magic, they are rather more useful than the typical priest when they show up as the basic commander in province defense. Another thing is that their current "Chaos Blessed" starting ritual which is based on the ritual spell of "Cross Breeding" currently uses fire as it's path. The "Cross Breeding" ritual is actually a blood path. Finally, I find the idea of blood magic far more thematic than that of fire for Chaos Cultists.

I bring this up because it is with some reticence that I convert the cultists magic pick to blood as it would seem this would make Chaos much more effective with regard to blood hunting. That said, in my own test games with Chaos, I rarely blood hunt with a sorcerer that has only one pick in blood. I'll use the few sorcerers that pop up with two blood for that. (Though it is entirely possible that I don't know how to properly blood hunt.)

Finally a question. It would seem to me to be very thematic to allow Chaos Cultists to blood sacrifice, especially given how the priests now have blood magic. However I am unsure as to whether this might make Chaos too powerful. I don't want to turn Chaos into a Mictlan however with nopreach and dyingdom, as this seems both unthematic for Chaos (it's rather the opposite of dying) and looks to me like a lot of extra micromanagement. Does anyone have any thoughts as to whether giving Chaos sacrificedom would be unbalancing? (Balance in this mod is more important than being thematic.)

For the time being, blood sacrifice is in the mod, pending feedback.

Version 0.50 uploaded. (Half way there?)
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  #2  
Old June 17th, 2008, 05:52 PM
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HoneyBadger HoneyBadger is offline
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Default Re: Warhammer \"Chaos Undivided\" race mod

Wasn't somebody working on an orcs (WAAAGH!) mod at one time?
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Old June 18th, 2008, 07:18 AM
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Default Re: Warhammer \"Chaos Undivided\" race mod

I haven't heard of the orc mod for other a year I think, so we can presume it is dead. It is sad, he had made some nice units.
I've made a search, and the modder was okiN, as he disappeared ? Or can we expect a comeback ? (hopefully with his pockets full of greenies)
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Old June 18th, 2008, 09:26 AM
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Default Re: Warhammer \"Chaos Undivided\" race mod

okiN is still active on the IRC. You could go there and prod him to the right direction. With an iron rod.
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Old June 18th, 2008, 11:24 AM
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Default Re: Warhammer \"Chaos Undivided\" race mod

I don't go on the IRC, 'cause I have no internet at home, and I can't install what is needed at work.
And since the time I played fallout, I only use electric prods. Fried modder...Hmmm...
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Old June 29th, 2008, 06:56 PM

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Default Re: Warhammer \"Chaos Undivided\" race mod

Version 0.51 is up.

I've noticed during extensive play of this mod, that despite all the names I've created, I still fairly regularly see the same names on two commanders in the same province. I find the thematic names for Chaos one of the particularly enjoyable, immersive aspects of this mod and would prefer to avoid such duplication. However after coming up with as many as I already have, I find myself rather tapped out for inspiration.

On the off chance anyone feels inspired, if anyone wants to contribute names for any or all of the Chaos powers that could be included, by all means do so.
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Old June 30th, 2008, 03:02 AM

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Default Re: Warhammer \"Chaos Undivided\" race mod

This site may be help you:

http://www.20000-names.com/villain_names.htm
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Old December 7th, 2008, 02:44 PM

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Default Re: Warhammer \"Chaos Undivided\" race mod

Quote:
Originally Posted by Panpiper View Post
Chaos Cultists, the priests for Chaos, now have a single magic pick in blood magic instead of fire magic.

I've noted a few things with regard to Chaos Cultists. One is that with their previous one pick in fire magic, they are rather more useful than the typical priest when they show up as the basic commander in province defense. Another thing is that their current "Chaos Blessed" starting ritual which is based on the ritual spell of "Cross Breeding" currently uses fire as it's path. The "Cross Breeding" ritual is actually a blood path. Finally, I find the idea of blood magic far more thematic than that of fire for Chaos Cultists.

I bring this up because it is with some reticence that I convert the cultists magic pick to blood as it would seem this would make Chaos much more effective with regard to blood hunting. That said, in my own test games with Chaos, I rarely blood hunt with a sorcerer that has only one pick in blood. I'll use the few sorcerers that pop up with two blood for that. (Though it is entirely possible that I don't know how to properly blood hunt.)

Finally a question. It would seem to me to be very thematic to allow Chaos Cultists to blood sacrifice, especially given how the priests now have blood magic. However I am unsure as to whether this might make Chaos too powerful. I don't want to turn Chaos into a Mictlan however with nopreach and dyingdom, as this seems both unthematic for Chaos (it's rather the opposite of dying) and looks to me like a lot of extra micromanagement. Does anyone have any thoughts as to whether giving Chaos sacrificedom would be unbalancing? (Balance in this mod is more important than being thematic.)

For the time being, blood sacrifice is in the mod, pending feedback.

Version 0.50 uploaded. (Half way there?)
Suggestion- instead of giving them no preach, maybe give some of the preists heretic? It seems that this might thematically represent the dissension between the powers, while at the same time giving them the ability to rapidly reduce non-chaos dominion?
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