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June 17th, 2008, 03:49 PM
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Corporal
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Re: Pax Malazica.
Great idea and work so far!
Karsa Orlong may be a good Pretender too... (or perhaps better a hero)
I assume one of the heroes would be (you hav eno names in your list):
Quick Ben
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June 17th, 2008, 04:26 PM
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Private
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Re: Pax Malazica.
I just want to say: Awesome idea!
Looking forward to try it out. Also I totaly support Sleets idea of having Karsa in the mod. He is simply awesome( yeah, I think so, so what?! wanna fight about it?!)
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June 17th, 2008, 04:41 PM
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Lieutenant General
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Re: Pax Malazica.
I light of the end game summons thread I think summoning the bridgeburners as a high level summon would be best.. no real SC or strong mages except Ben but combined a valid summon worth the research and summon cost...
maybe give fiddler an AOE crossbow with shoot commanders option.
Karsa Oblong isn't really with the empire in any part of the books if I recall correctly.. he could be a summon but as pretender it would be strange.
As Pretender I'd sooner see The Emperor or shadowthrone.. they/he have some ties to the empire at least.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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June 17th, 2008, 04:49 PM
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Private
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Re: Pax Malazica.
Actually Karsa would be perfect as a pretender... ;D
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June 17th, 2008, 04:48 PM
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Corporal
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Re: Pax Malazica.
The current plan is that Quick Ben will not be the high mage, actually - Tayschrenn is the high mage hero mentioned.
Quick Ben - alongside some of the Bridgeburners - might instead appear in the Middle Age version, where Kellanved is still around.
Karsa is awesome, but not within the scope of the currently planned mod. If I ever create a Teblor/Thelomen Toblakai nation, he'll be there to pretend for it. If I create one for the Whirlwind, he'll be a hero.
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Involved in:
Pax Malazica, bringing the Malazan Empire to Dominions 3.
Fate/Sprite Works, a mod including my left-over practice sprites as summonable units.
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June 17th, 2008, 04:50 PM
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Lieutenant General
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Re: Pax Malazica.
Personally... I'd worry more about making one great LA nation with all stuff in there than about a 2nd MA nation.. if the LA nation is finished and very good and played a lot and you want to continue, maybe then see how you change things..
getting ONE nation that gets played a lot in MP etc will be hard enough 
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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June 17th, 2008, 04:56 PM
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Corporal
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Join Date: Jun 2008
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Re: Pax Malazica.
I have no expectations to see the mod "played a lot in MP etc", though I do want to make it as good and balanced as I can with what little ability I have.
As the first post shows, the focus is currently completely on the LA nation, and only once it is complete and has reached a level of polish I can be satisfied with will I move on to others.
(If you want to see it get there faster, I gladly accept all contributions, be they in the form of ideas, suggestions and answers to questions I have, or even unit art and such.)
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Involved in:
Pax Malazica, bringing the Malazan Empire to Dominions 3.
Fate/Sprite Works, a mod including my left-over practice sprites as summonable units.
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June 17th, 2008, 05:43 PM
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Lieutenant General
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Re: Pax Malazica.
no reason not too use Ben then.. he's famous for having all paths...
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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June 17th, 2008, 05:48 PM
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General
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Re: Pax Malazica.
Just to add more thematic flavour, the T'lann Imass might make a good sacred, immortal summon-not particularly devastating, except in large numbers, and hampered by Undead tag, but with high mobility/flying. This already has precedent, since the first Malazan emperor had some T'lann Imass under his control.
The Fokrul Assail might make another interesting, mid to high level summon, especially if they are an uncontrolled, distance summon. Perhaps for the firstform, appearing as a massive sealed tomb-hard to destroy, immobile-that, when finally destroyed-preferrably by independents or your enemies, when you're not around, transforms into the Assail, an engine of death (100% regeneration, multiple attacks combined with quickness, high strength) who attacks both friend and foe.
The Jaghut, with their time immobility/stasis powers, and stealthiness, might be fun to see in the game, since they could be made unique from all the other "giants" in the game. I don't really see them being a summons though, maybe a multihero?
And remember that the Crippled God was basically a Summons that went a bit wrong-so maybe a very high level blood summons? Unique, ofcourse.
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June 17th, 2008, 05:57 PM
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Lieutenant General
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Re: Pax Malazica.
Nice idea's Honey, I see the Jaghut not really in the empire though.. just like the Forkul and the hounds more as a distant summon for neutrals to take and hold an enemy province.
The T'llann as sacred immortal summon rocks though.. it also fits nicely with the new discussion on high end summons..
a summon of say 30 immortal units (thug level but no slots) with a leader (thuglevel) and undead sounds nice.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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