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  #1  
Old June 19th, 2008, 05:20 PM

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Default Re: The Gladiator - One Battle Deal

An even more thorough workaround would be to have #secondtmpshape, and to have the unit #onebattlespell a spell which kills itself. Therefore at the beginning of the battle it will kill itself with its #onebattlespell, and switch to its #secondtmpshape, which will disappear after battle.
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  #2  
Old June 19th, 2008, 07:12 PM

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Default Re: The Gladiator - One Battle Deal

Lol battle starts and one side kills itself
It would work though

But which spell that targets self kills a unit 100% of the time, since you can't make a new one to do it?
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  #3  
Old June 20th, 2008, 05:55 AM
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Default Re: The Gladiator - One Battle Deal

You can make a new one but it's rather complicated.

First/easier method is to replace an existing spell (if you mod a nation replacing a national spell of a nation of another era shouldn't make problem).

A more complicated method allow to use any new spell.

You need to use 2 mods, one with the new spell, one calling it for onebattlespell. Use for example the spell enabler mod (posted here somewhere by Endorperez iirc) which should be your first mod enabled.

Make your self kill effect and insert it in the spell enabler mod.

Call this spell by number in your other (second) mod.

Note that this will only work as long no new spell are added in vanilla game (numbers will change when spells are added).
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Old June 20th, 2008, 06:23 AM

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Default Re: The Gladiator - One Battle Deal

The easiest way is just to give it a secondshape which is aquatic. Then it drowns after battle.
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Old June 20th, 2008, 07:24 AM

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Default Re: The Gladiator - One Battle Deal

Units don't normally change to their secondshape at the end of battle do they?
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Old June 20th, 2008, 07:37 AM

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Default Re: The Gladiator - One Battle Deal

I thought there was a way of making that happen,....

Maybe I'm remembering wrong. I haven't messed around with the shapes for a while.
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Old June 20th, 2008, 07:39 AM
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Default Re: The Gladiator - One Battle Deal

Quote:
Sombre said:
The easiest way is just to give it a secondshape which is aquatic. Then it drowns after battle.
You wanted to say a #firstshape I guess.

Anyway it's not a good solution as it would allow to make the unit really aquatic (using some magical way to enter water and fight a first battle, then you have an aquatic not disappearing gladiator).
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Old June 20th, 2008, 07:42 AM

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Default Re: The Gladiator - One Battle Deal

Yeah, firstshape.

I think it's the best solution so far. It isn't very good though so I'd just give up on the idea.
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Old June 20th, 2008, 07:50 AM

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Default Re: The Gladiator - One Battle Deal

It wouldn't work at all, because units also revert to their firstshape at the end of every turn, regardless of whether they've been in a battle (they do it at the end of battle as well, so they can go through several firstshape steps if they are involved in battles). So by this method the gladiator would die after one turn.

I think the #onebattlespell thing is a good idea (if I do say so myself ). I will flesh it out when I get a chance. There is lots of potential to do cool stuff with this kind of thing.
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