Re: New Mod: The Art of War Mod
Re: armor.
I created some extra standard armor levels for Armor 4-6, though am still tweaking the amount of protection to give them.
Oh, and I made a "lvl 0" armor called "basic armor" that takes up 10kt and has 10kt of structure. Like I said, basic armor that everyone has.
I also have a "lvl 0" point defense weapon called a "point defense cluster" that has pathetic performance, but is better than nothing.
Other things I'm testing are some lvl 0 facilities. Mainly an intelligence center and an atmosphere converter. The intel center has a low cost and low amount of intel points generated. The converter takes 200 turns to convert an atmosphere. Both are mainly for the AI since I've noticed they just don't build those things on their worlds very well, so I might as well use them as place holders.
Oh, and I'm still testing what I like to call the Seekers From Hell suite of seeker weapons. Basically, more levels of CSMs, Plasma missiles, seeking parasite and crystal torps with higher damage and higher seeker damage resistance so those designs w/tons of point-defense cannons aren't completely invulnerable. Muahahaha.
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...can you and your associates arrange that for me, Mr. Morden?
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