Re: New Mod: The Art of War Mod
Yeah I was wondering about that too - I had read somewhere that someone modded armor that wasn't pierecable by null weapons... or whatever. Just how -did- you accomplish that, anyway? The level that modding can be taken to seems to impress me every time.
Also - with regards to momentuum.
I came upon this issue too - how does it get faster in space? I read once about mass-drivers that the projectile is fired by "A series of magnetic rings that fire in a sequence, each gripping the core and sending it along the railgun to the next magnet, and so on... until the increasing moment barrels the core out of the cannon and well.. At that point, I have no idea why it would do more damage *LOL* but c'mon.... its a valid weapon concept - Just needs some technobabble or something to make it work. A torpedo weapon seems ideal for this... maybe it has some kind of ramscoup on it that harnesses stellar particles or some **** *LOL* So as it travels, damage increases. To be fair, it should really only be applied to seekers. Direct fire can be lethal with Talismans and an increasing range weapon. Its just not fair LOL
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-the Kaiser
You are now experiencing what we call... a Cylapse.
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