Phoenix, I am not going with the QNP, and I am removing the engine limits, and I am not nuts.
What I have planed, and this may end up getting modified or scrapped altogether, is a system similer to what was used for SEIII. As the ships get larger, the Engines per move goes up, but not as quickly as with QNP. And engines will always have one standard movemnet point, but with the higher level ones getting the bonus movement as is the current stock system. My idea is that the escort with level 1 engines to go a speed of 6 has 6 engines, and has 40% of it's mass dedicated to engines. That's percentage for a movement of 6 I want to remain steady as the ships get larger.
So for the Destroyer, it will be 2 engines per move, for the cruiser, 3 per move, etc. Every 150Kt step in hull mass will bump the engines per move up one.
So I will remove the max engines per hull, but the highest actual speed for a ships will be in the 12 to 15 range, and that will be with all engines. And I have some ideas to keep that further limited.
Again, it's all kind of preliminary at this point, so I am not sure how much of the current ideas I am kincking around will be in the final mod.
Geo