.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old June 20th, 2008, 03:27 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Pythium revelers

Reported problems with the Revenant randoms:
Coldshard, ano, llamabeast


Revenant random distribution reported as working fine:
Ironhawk, Lingchih, llamabeast, Wick, Endoperez, Jim Morrison

It's not quite 10, but it's close.



Also, one thing to keep in mind when speaking about RNG is that the computer doesn't categorize things. Things are just things. For a human, finding four sites with fire mages in your provinces seems like too small of a chance to be a coincidence. For the RNG, it's provinces A, D, E, F, H, L, M, N and P having, among others, sites 100, 185, 24, 280 and 65, or something. RNG problems with sites probably aren't visible to the player, unless multiple provinces have the exact same provinces or the same site appears multiple times in a province.
Reply With Quote
  #2  
Old June 20th, 2008, 04:30 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Pythium revelers

Endoperez,

I agree about the categorization. That's why finding a bunch of illusionists in one game is just weird (and possibly observer bias) and not necessarily a bias in the game. I *wonder* about the quality of the pseudorandom number generator, but without knowing the implemenation it's hard to know if the pseudorandom number generator could make any difference. Suppose that one particular seed is more likely to generate 2's on a d8 roll. Does that translate to more Air sites than normal? Only if d8 rolls are involved in site generation, e.g. if the game rolls for the chance of a site existing and then randomly picks which path it will be from a path mask. But it could just as easily do it the other way around (pick the site directly, not the path first) and in that case the d8 weirdness wouldn't matter.

So. It's not too small to be coincidence, but I've just seen things occasionally that make me wonder.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #3  
Old June 20th, 2008, 08:58 PM

Coldshard Coldshard is offline
Corporal
 
Join Date: May 2008
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
Coldshard is on a distinguished road
Default Re: Pythium revelers

I did go and run another test game.. 4 keeps on 4 different terrain types and recruited 50 revelers on each.. at the end there were 22 with +1 nature and 5 with +1 blood total but the distribution between keeps wasn't definitive enough with such a low sample set.. I just got tired of clicking after that

My first two tests definitely went much worse, this one was at least somewhat close overall. Still not really happy with it though.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:12 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.