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  #1  
Old June 20th, 2008, 04:49 PM

Zeldor Zeldor is offline
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Default Re: Thoughts on making \"luck\" equally attractive

No one is taking luck for heroes, chance is still very small. That is just one of the reasons not to take Misfortune [though I got heroes with Misf2]. Order3 makes it even less interesting to take Luck and better to take Misf.

All the things you can get from luck are really nice, but still, Order makes them really less frequent. And that pesky even limit. That simply makes that scale not worth much later. Especially when you have order.
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  #2  
Old June 20th, 2008, 05:05 PM

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Default Re: Thoughts on making \"luck\" equally attractive

Maybe increase the chance of getting a hero each turn by 1.5 percent, rounded up, rather than 1 percent.

Maybe instead of just getting a chance at heroes, you would with positive luck only also get random chance at a mercenary hero, or band of mercenaries. So instead of having to bid for them against other nations, they show up at your gate, and you can accept them, pay their upkeep, or refuse them.

They could be identical to mercenaries in the game now, but have different names. and never run out.
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Old June 20th, 2008, 05:08 PM

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Default Re: Thoughts on making \"luck\" equally attractive

As far as I know the 3 event limit cap is another myth... I read some people writing about getting 5 or 6 good events in a single turn regularly.

But I'd sure like an official confirmation.
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Old June 22nd, 2008, 01:53 PM

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Default Re: Thoughts on making \"luck\" equally attractive

If there could be more than 3 events per turn per nation, luck would be more interesting.
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  #5  
Old June 22nd, 2008, 02:53 PM
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Default Re: Thoughts on making \"luck\" equally attractive

Quote:
LDiCesare said:
If there could be more than 3 events per turn per nation, luck would be more interesting.
Luck can give you at least 4 events, perhaps more. I don't know what the actual limit is. It's hard to test because some events can also happen from spells cast by AI or other players, but I and other players have got more than three events that didn't come from spells, without special event-generating pretenders.
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Old June 22nd, 2008, 05:26 PM

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Default Re: Thoughts on making \"luck\" equally attractive

Chris_Byler:

I think Misfortune is fine as it is. Simply Luck is not good enough to invest points there most of the time. Mostly because Order makes it weaker and it gets weaker with big nations [and everyone plans to have a big nation].
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Old June 22nd, 2008, 06:33 PM

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Default Re: Thoughts on making \"luck\" equally attractive

I've also sighted 4 events, but it seems clear that the number of events is not proportional to the number of provinces, which makes luck less attractive than order (which scales, unless you're playing against LA Ermor/R'lyeh) on large maps/late game.
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