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View Poll Results: Number of provinces...
Would be better to reduce it to no more than 15 prov/player, and ideally 10-12 (even if it would make some capitols very close) * 1 4.17%
15 or 16 per player is the best ratio, 17 start to be too big, try to merge some provinces even if some distances will be reduced 0 0%
17 looks fine 9 37.50%
better to have 20 per player, smaller numbers advantage rush nations 6 25.00%
a real mega map should have 1500 provinces* 8 33.33%
Voters: 24. You may not vote on this poll

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  #1  
Old June 22nd, 2008, 02:06 PM
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Default Re: Mega non-random map

ps : a part of an answer about rich provinces is missing
"like in cradle of dominions" = with some free cities (large freshwater farmlands with 20+k population)
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  #2  
Old June 22nd, 2008, 02:37 PM
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Default Re: Mega non-random map

That looks like a great image for being non-random. Kudos on it. I will look forward to it being available.

Just my humble opinion from being involved in maps from the beginning... Some of those are items that can be added to the .map file, or if the .map file is run thru a secondary generator such as SemiRand. I think the map image looks great. I would make it available with a very basic .map file. Go ahead and decide the things that the image and .map file have to agree on such as the province sizes and choke point questions. Check for duplicated province names and correct that irritation.

I would leave things such as richness to the game settings.

Settings such as special provinces, special balances, starting points, etc you can leave up to 3rd party programs. Or you can do another .map for the same image file. Including 2, 3, 4 .map files in the same zip isnt a problem. They will show up as seperate maps (if you name them different inside the file) and use the same large graphic file. People would probably appreciate being able to have 3 or 4 really large maps to play different types of games on, without having to take up a ton of space in their maps directory having that many huge graphic images.
Just IMHO
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  #3  
Old June 22nd, 2008, 03:10 PM
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Default Re: Mega non-random map

Many sites/special sites:

I only voted for manysites, not for pre-set sites. I don't want to have guaranteed indy mages in spesific areas. Provinces with good, #knownfeature gem sites are fine, and some special summons or recruitables are fine, but no mages please. Unless you want them, of course, because you're the one making the map.


Great work so far! Thanks for all the effort.
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Old June 22nd, 2008, 03:24 PM
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Default Re: Mega non-random map

Some things (special sites, gateways, free cities, harbours etc) are better to be represented on the image (if I use them), so people don't have to read the map file to know where they are.

Specials like population or sites or even connexions can always be removed, or .map re-generated to change anything. I'll probably post a v0.1 vanilla version just after map editor stage anyway.

But my questions applies to the kind of features / balance elements players would like to effectively see included in a map *used for a massive multiplayer*.

This map is built around start positions, because the main reason I like non-random maps is to have as equal possible start areas in MP (when I don't see their interest for SP), and looking like they should look (I know some map generators adjust neighbours etc... to allow better start position, but they don't adjust the image, then you end with farmlands looking like swamps, unintuitive connexions between provinces etc).

Then I also like maps with special strategic provinces, and some gateways in huge maps, but it's more an option.

But considering it's a MP map needing 66 players to be used, I see no interest in spending time on a map version with all these hand made features and balance elements, to then see a random map (or a map version with all special removed) prefered, it's why I ask.
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  #5  
Old June 23rd, 2008, 08:14 AM
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Default Re: Mega non-random map

Twan. it sounds like you are proposing 2 maps. A basic map for "everyday" use and the same map with many map edits for MP. That sounds like a very good idea to me.

By the way, I love 1500 province maps. You can play the same map 20-30 times and continually be surprised by the opportunities available in different locations, specially if there are gateways/ports that allow travl to non-adjacent provinces.
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Old June 23rd, 2008, 10:25 AM
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Default Re: Mega non-random map

When will you finish the map?
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Old June 23rd, 2008, 11:22 AM
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Default Re: Mega non-random map

Hum... Started to draw the terrains more than a week ago and less than a half is done. Also I'll try to make minimal distance between caps 5 provinces, so I have a lot of fronteers to change (and more natural barreers explaining the unpassable borders to add).

Then there is the map editor phase. Then the manual edition of the .map file (for start locations etc...). Then the longest step is testing the map and fix missing/wrong neighbours etc.

I think I can say map will be ready for the next megagame anyway.
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  #8  
Old June 23rd, 2008, 11:26 AM

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Default Re: Mega non-random map

I would rather expect 2 new land nations [machakas] added in a patch, not a water nation.
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