.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

View Poll Results: Number of provinces...
Would be better to reduce it to no more than 15 prov/player, and ideally 10-12 (even if it would make some capitols very close) * 1 4.17%
15 or 16 per player is the best ratio, 17 start to be too big, try to merge some provinces even if some distances will be reduced 0 0%
17 looks fine 9 37.50%
better to have 20 per player, smaller numbers advantage rush nations 6 25.00%
a real mega map should have 1500 provinces* 8 33.33%
Voters: 24. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #1  
Old June 22nd, 2008, 03:24 PM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: Mega non-random map

Some things (special sites, gateways, free cities, harbours etc) are better to be represented on the image (if I use them), so people don't have to read the map file to know where they are.

Specials like population or sites or even connexions can always be removed, or .map re-generated to change anything. I'll probably post a v0.1 vanilla version just after map editor stage anyway.

But my questions applies to the kind of features / balance elements players would like to effectively see included in a map *used for a massive multiplayer*.

This map is built around start positions, because the main reason I like non-random maps is to have as equal possible start areas in MP (when I don't see their interest for SP), and looking like they should look (I know some map generators adjust neighbours etc... to allow better start position, but they don't adjust the image, then you end with farmlands looking like swamps, unintuitive connexions between provinces etc).

Then I also like maps with special strategic provinces, and some gateways in huge maps, but it's more an option.

But considering it's a MP map needing 66 players to be used, I see no interest in spending time on a map version with all these hand made features and balance elements, to then see a random map (or a map version with all special removed) prefered, it's why I ask.
Reply With Quote
  #2  
Old June 23rd, 2008, 08:14 AM
Edratman's Avatar

Edratman Edratman is offline
First Lieutenant
 
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
Edratman is on a distinguished road
Default Re: Mega non-random map

Twan. it sounds like you are proposing 2 maps. A basic map for "everyday" use and the same map with many map edits for MP. That sounds like a very good idea to me.

By the way, I love 1500 province maps. You can play the same map 20-30 times and continually be surprised by the opportunities available in different locations, specially if there are gateways/ports that allow travl to non-adjacent provinces.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
Reply With Quote
  #3  
Old June 23rd, 2008, 10:25 AM
Atreidi's Avatar

Atreidi Atreidi is offline
Sergeant
 
Join Date: Sep 2007
Location: Rio Bravo, Mexico
Posts: 247
Thanks: 4
Thanked 1 Time in 1 Post
Atreidi is on a distinguished road
Default Re: Mega non-random map

When will you finish the map?
Reply With Quote
  #4  
Old June 23rd, 2008, 11:22 AM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: Mega non-random map

Hum... Started to draw the terrains more than a week ago and less than a half is done. Also I'll try to make minimal distance between caps 5 provinces, so I have a lot of fronteers to change (and more natural barreers explaining the unpassable borders to add).

Then there is the map editor phase. Then the manual edition of the .map file (for start locations etc...). Then the longest step is testing the map and fix missing/wrong neighbours etc.

I think I can say map will be ready for the next megagame anyway.
Reply With Quote
  #5  
Old June 23rd, 2008, 11:26 AM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: Mega non-random map

I would rather expect 2 new land nations [machakas] added in a patch, not a water nation.
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #6  
Old June 23rd, 2008, 11:31 AM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: Mega non-random map

As I doubt a megagame will start before next spring, I think it's better to let space for one more, just in case (also a recent patch note say the unit cap will be higher, if it's really very high even LA rlyeh may be usable).

In worse case LA Atlantis can easily be modded to start underwater as all units are amphibious, and the free coastal spot used for one more land nation.
Reply With Quote
  #7  
Old June 23rd, 2008, 03:06 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Mega non-random map

LA Atlantis gets much worse recruitment under water. No mages at all IIRC, and weak MA troops instead of ice armor guys.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:02 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.