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November 20th, 2002, 05:28 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: New Mod: The Art of War Mod
Hey, are you going to include some leaky shields/armor for the first few levels of the appropriate tech?
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November 20th, 2002, 05:44 PM
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National Security Advisor
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Re: New Mod: The Art of War Mod
SJ:
It's always about the leaky shields, isn't it?
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November 20th, 2002, 06:04 PM
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Lieutenant Colonel
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Re: New Mod: The Art of War Mod
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November 20th, 2002, 06:27 PM
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Lieutenant Colonel
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Re: New Mod: The Art of War Mod
Oh, hey SJ. I guess I really ought to make this official: Do you mind if I use parts of your mod (P&N) in the Art of War? Some are being used as insperation, some as a starting point, and some parts are just being ripped from your mod and stuck into this one...
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November 20th, 2002, 07:38 PM
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Shrapnel Fanatic
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Re: New Mod: The Art of War Mod
Quote:
Huh? How can they "leak"? WHAT can they "leak"??? You totally lost me on this one...
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Leaky Armor:
Allows some damage from enemy weapons to penetrate, and thus damage the internal components before all armor is destroyed.
Adding more and more armor to a ship will decrease the rate at which internals are destroyed by enemy fire.
Leaky Shields:
Allows some damage from enemy weapons to penetrate, and thus damage armor and/or internals before the shields are completely eliminated.
Depending on implementation, shield absorption rates can be set to 0%,20%,33%,50%,66%,80%. Or set to range between zero and any of the values above as the generators recieve damage.
In some circumstances, especially VS very low damage weapons, the absorption can be higher than the expected value.
DL:
I don't mind if you use parts of my mod, as long as you end up with something reasonably different.
CK:
Yes. Yes it is. 
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November 20th, 2002, 09:14 PM
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National Security Advisor
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Re: New Mod: The Art of War Mod
SJ:
I think you should post how you get those percentages! Just so everyone can follow along and see what you mean.
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November 22nd, 2002, 02:33 AM
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Lieutenant Colonel
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Re: New Mod: The Art of War Mod
Hmm. The armor I can understand; just take away the "armor" ability.
But how do you do that with shields???
Edit: And to answer your question, I don't plan on using leaky armor or shields at this time. It might be neat for later (much later, at this rate), but I've got other things I want to put in first.
[ November 21, 2002, 12:34: Message edited by: dumbluck ]
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