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June 23rd, 2008, 11:55 AM
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Second Lieutenant
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Re: Cost efficient blood hunting
I think most people consider the Mictlan Priest to be the most efficient Blood Hunter in the game. Now, if you want to consider the most efficient independent Blood Hunter, I _think_ it's the Garnet Priestess, should she receive a Blood pick.
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June 23rd, 2008, 12:17 PM
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Major General
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Re: Cost efficient blood hunting
Quote:
VedalkenBear said:
I think most people consider the Mictlan Priest to be the most efficient Blood Hunter in the game. Now, if you want to consider the most efficient independent Blood Hunter, I _think_ it's the Garnet Priestess, should she receive a Blood pick.
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Heh, Mictlan also has the most effective summoned blood hunter in the Tlehpuchi <sp>. 25 blood slaves to summon, a B2 (flying, stealthy, assassin) who can summon themselves and don't even need a sanguine rod. They can be used to get MA Mictlan into blood in a huge way.
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June 23rd, 2008, 12:24 PM
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First Lieutenant
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Re: Cost efficient blood hunting
Quote:
Baalz said:
Quote:
VedalkenBear said:
I think most people consider the Mictlan Priest to be the most efficient Blood Hunter in the game. Now, if you want to consider the most efficient independent Blood Hunter, I _think_ it's the Garnet Priestess, should she receive a Blood pick.
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Heh, Mictlan also has the most effective summoned blood hunter in the Tlehpuchi <sp>. 25 blood slaves to summon, a B2 (flying, stealthy, assassin) who can summon themselves and don't even need a sanguine rod. They can be used to get MA Mictlan into blood in a huge way.
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Agreed--that beats the vampire. I've never done much with Mictlan, I didn't realize they had such a summons.
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June 23rd, 2008, 01:10 PM
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Major General
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Re: Cost efficient blood hunting
And THAT's how MA Mictlan stops being nice and turns back into LA Mictlan.
-Max
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June 23rd, 2008, 04:41 PM
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Major
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Re: Cost efficient blood hunting
No, it does so by summoning Rain Lords - who are normal summons, but have B3... 
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June 29th, 2008, 12:36 PM
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Re: Cost efficient blood hunting
Quote:
Baalz said:
Quote:
VedalkenBear said:
I think most people consider the Mictlan Priest to be the most efficient Blood Hunter in the game. Now, if you want to consider the most efficient independent Blood Hunter, I _think_ it's the Garnet Priestess, should she receive a Blood pick.
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Heh, Mictlan also has the most effective summoned blood hunter in the Tlehpuchi <sp>. 25 blood slaves to summon, a B2 (flying, stealthy, assassin) who can summon themselves and don't even need a sanguine rod. They can be used to get MA Mictlan into blood in a huge way.
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Does that imply that SDR doesn't benefit blood mages with more than 1 blood pick?
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June 29th, 2008, 02:18 PM
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Major
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Re: Cost efficient blood hunting
It gives a B1 mage a 40% greater chance to find slaves (90 as opposed to 50) and a B2 mage a 10% greater chance (100 vs 90) so you get some serious diminishing returns, but it still helps. Also, according to the formula given in the book (which is at least partially incorrect, as I noted) every time you do find slaves each level of blood adds an extra slave before the random element, so even on a high-level mage an SDR will be worthwhile after 6 successful hunts, at least if that part of the formula is accurate.
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June 29th, 2008, 04:12 PM
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Lieutenant General
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Re: Cost efficient blood hunting
Quote:
Micah said:
.....so even on a high-level mage an SDR will be worthwhile after 6 successful hunts, at least if that part of the formula is accurate.
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Well, 6+x where x is the number of slaves you would have expected to collect the turn you forged - unless you are clever and just hunt until the first time that Unrest becomes an issue, then take a turn off to forge Rods while people calm down. 
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June 29th, 2008, 04:34 PM
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First Lieutenant
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Re: Cost efficient blood hunting
Quote:
JimMorrison said:
Quote:
Micah said:
.....so even on a high-level mage an SDR will be worthwhile after 6 successful hunts, at least if that part of the formula is accurate.
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Well, 6+x where x is the number of slaves you would have expected to collect the turn you forged - unless you are clever and just hunt until the first time that Unrest becomes an issue, then take a turn off to forge Rods while people calm down.
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Speaking of unrest, does anyone know how it is *ACTUALLY* determined?
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February 7th, 2009, 11:24 AM
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Re: Cost efficient blood hunting
Hey all. Having played the game for awhile I decided to throw my two cents into the blood hunting economics/cost efficiency. So I made some statistics about blood hunting as was asked in the original post of this thread.
Before I start it must be said that all test were concluded with Late Age Mitclan in provinces with 10 000+ population, with growth 3 to keep the population from falling under 5 000 (very unlikely except for the rare random events that kill population), with commanders patrolling the province so that any unrest was eliminated immediately (and building a lab if needed) and the slaves were pooled every turn to prevent overload and therefore loss of slaves.
The hunters covered here were 0-level, 1st level, 2nd level and 3rd level blood hunters. 0-level test subject was your basic indy scout. 1st level test subject was Mitclan priest. 2nd level test subject was Mitclan Priest King. 3rd level test subject was Mitclan King of Rain.
There were 12 test subjects present in each test. 6 without Saiguine Dousing Rod and 6 with the Rod. Placed as seen below:
Province 1 has 1 test subject.
Province 2 has 2 test subjects.
Province 3 has 3 test subjects.
Province 4 has 1 test subject with rod
Province 5 has 2 test subjects with rod
Province 6 has 3 test subjects with rod
Each test runs for 100 turns.
Results for 0-lvl hunters
1 x 0-lvl - average of 0,54 slaves per turn - 88 turns out of 100 0 slaves were found
2 x 0-lvl - average of 0,81 slaves per turn - 81 turns out of 100 0 slaves were found
3 x 0-lvl - average of 1,28 slaves per turn - 74 turns out of 100 0 slaves were found
1 x 0-lvl w rod - average of 0,14 slaves per turn - 96 turns out of 100 0 slaves were found
2 x 0-lvl w rod - average of 0,47 slaves per turn - 86 turns out of 100 0 slaves were found
3 x 0-lvl w rod - average of 1,03 slaves per turn - 80 turns out of 100 0 slaves were found
Results for 1-lvl hunters
1 x 1-lvl - average of 2,05 slaves per turn - 55 turns out of 100 0 slaves were found
2 x 1-lvl - average of 4,88 slaves per turn - 23 turns out of 100 0 slaves were found
3 x 1-lvl - average of 7,45 slaves per turn - 13 turns out of 100 0 slaves were found
1 x 1-lvl w rod - average of 4,93 slaves per turn - 11 turns out of 100 0 slaves were found
2 x 1-lvl w rod - average of 9,81 slaves per turn - 0 turns out of 100 0 slaves were found
3 x 1-lvl w rod - average of 15,00 slaves per turn - 0 turns out of 100 0 slaves were found
Results for 2-lvl hunters
1 x 2-lvl - average of 5,07 slaves per turn - 8 turns out of 100 0 slaves were found
2 x 2-lvl - average of 9,65 slaves per turn - 1 turns out of 100 0 slaves were found
3 x 2-lvl - average of 14,07 slaves per turn - 0 turns out of 100 0 slaves were found
1 x 2-lvl w rod - average of 6,33 slaves per turn - 0 turns out of 100 0 slaves were found
2 x 2-lvl w rod - average of 12,85 slaves per turn - 0 turns out of 100 0 slaves were found
3 x 2-lvl w rod - average of 18,77 slaves per turn - 0 turns out of 100 0 slaves were found
Results for 3-lvl hunters
1 x 3-lvl - average of 6,44 slaves per turn - 0 turns out of 100 0 slaves were found
2 x 3-lvl - average of 12,55 slaves per turn - 0 turns out of 100 0 slaves were found
3 x 3-lvl - average of 18,79 slaves per turn - 0 turns out of 100 0 slaves were found
1 x 3-lvl w rod - average of 7,37 slaves per turn - 0 turns out of 100 0 slaves were found
2 x 3-lvl w rod - average of 14,66 slaves per turn - 0 turns out of 100 0 slaves were found
3 x 3-lvl w rod - average of 21,67 slaves per turn - 0 turns out of 100 0 slaves were found
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I have the cost efficiency chart for each Age but I'll post it on a later date. Hope this helps.
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