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  #1  
Old June 23rd, 2008, 10:22 PM
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Default Re: Current other active game software

I've got copies of MOO and MOO2. MOO2 is great! I used to have MOO3-I know, it's not very good, but I was fond of it-but one of the disks went missing, and I haven't found a replacement for it.
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Old June 23rd, 2008, 11:42 PM
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Default Re: Current other active game software

Quote:
HoneyBadger said:
I've got copies of MOO and MOO2. MOO2 is great! I used to have MOO3-I know, it's not very good, but I was fond of it-but one of the disks went missing, and I haven't found a replacement for it.
MOO 2 was greatness. MOO 3 was, well, ok. I enjoyed it. Nothing like MOO 2 though.

I've moved onto GalCiv2, but I have to admit the expansions are quite buggy until, like, the fourth or fifth update. I'm playing the newest expansion now, Twilight of the Arnor, and it's very cool, but riddled with bugs. Things like crash to desktop buggy. But it's good fun. Save early, save often.
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  #3  
Old June 24th, 2008, 12:05 AM
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Default Re: Current other active game software

Yeah that was the biggest problem I encountered with GalCiv2-fun game, but buggier than anything except, well, MOO3
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Old June 24th, 2008, 03:03 AM
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Default Re: Current other active game software

Quote:
HoneyBadger said:
I've got copies of MOO and MOO2. MOO2 is great! I used to have MOO3-I know, it's not very good, but I was fond of it-but one of the disks went missing, and I haven't found a replacement for it.
I also was quite fond of MoO3. Maybe because I hadn't played the other two, so I didn't know what I was missing? I just felt MoO3 had so much interesting content, and it seems like the AI was actually competitive (all too rare to find), that it was easy enough to overlook most of the flaws. It's funny now that I think about it though, the "hands off" scripted method of combat in Dom3, for all its quirks, gives better results than the "hands on" tactical combats of MoO3. There was nothing like watching a task force of Point Defense ships get completely flattened by missiles without firing a single shot.

I think I'm going to get AoW again, I've been missing it, and seeing so many people talk about it is really getting under my skin.
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Old June 24th, 2008, 03:40 AM
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Default Re: Current other active game software

I found out about Mount and Blade two months ago. I have hardly played anything
else since... but once I'm out of it, I will probably go to my old favorites: the
original X-Com, Angband or ADOM, Age of Wonders (how can anyone like 2 better?)
Kohan: Arihman's Gift, and of course, at some point, I will have a Dominions
relapse. And Ceasar III. I can't explain it, but I keep playing that game,
although I have yet to find anyone else who enjoys it.
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Old June 24th, 2008, 04:44 AM
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Default Re: Current other active game software

Currently it's (theoretically) GTA IV, but after a few hours I put it aside for dwarf fortress, more dwarf fortress, battleground europe (wwiionline) and even more dwarf fortress. I hate you, dwarf fortress.

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Old June 24th, 2008, 05:13 AM
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Default Re: Current other active game software

What's so fun about Dwarf Fortress? I have played it, made forts, failed to make waterfalls, etc etc. Surviving in the early game is usually either easy or almost impossible. Even in the 2d version, I didn't have any real problems feeding my dwarves, but I usually got bored with it before I got to see any big battles. I find that I have very little to try and achieve in-game and in-the-dwarves'-perspective. They're happy with no bedrooms and a huge dining room with lots of stuff, and they can't appreciate projects that look good to the player. Managing huge construction projects is a challenge, but it's too micromanagement-based for me to enjoy them.

I expect it will become something I could spend lots of time with, but it isn't there yet. As an example, I'd like to see the dwarves do more stuff for themselves. For example, I don't want to have to mine and set furniture for a dozen bedrooms. Mining the main tunnels and setting the area as free personal room space (max room size 4, max of 1 room/dwarf) should be enough. Dwarves would only work on their personal projects if there are no commynity projects to manage.
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Old June 24th, 2008, 10:24 AM
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Default Re: Current other active game software

Quote:
cupido2 said:
.'.`.,'',".
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Why is it running away from a goat?
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Old June 24th, 2008, 01:07 PM
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Default Re: Current other active game software

I loved Lego and Playmobile when I was a child and DF feels a bit like playing Lego or Playmobil with dwarfs living in my constructions.
Another reason is, that I am rather new to it (february I think) and haven't seen it all yet. I haven't built on an aquifer, in a desert, at an oceanshore, haven't tried out water- or magmapumps, got the first time slaughtered by hitting "hidden fun stuff". And I'd like to try out a megaproject or two (there's a 3dwarf program to visualize your fortress in 3d).

I have fun to make everybody, including the nobles, ecstatic and build fancy appartments for them, and try to manufacture good stuff for a character in adventure mode.
For me, part of the fun is the graphics. With the ASCII I can imagine the stuff that happens and the stuff I build the way I like them. But I think, when I've done all the things that I myself wanted to do, I might lose interest, because the game itself delivers no real aim (yet).


Btw: Goats are killers. Ask my hunter.
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Old June 24th, 2008, 01:37 PM
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Default Re: Current other active game software

I think you have to be part dwarf to appreciate Dwarf Fortress-you must, no other race could enjoy eating rocks and being miserable so much. Playing Dwarf Fortress is like saying "hey let's go live in the Congo for a couple of weeks, without any bug spray, that'll be awesome!" and then convincing 6 of your friends to go with you, and ending up having a great time.

It's like the Apocalypse Now Amusement Park. It's SimJonestown. I can't explain the appeal, other than that it's in the effort to survive and prosper in a hostile world-one that you're actually grateful is virtual, but that feels very real.
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