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December 17th, 2002, 04:52 PM
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Private
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Join Date: Mar 2001
Location: Layton, UT
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Re: New Mod: The Art of War Mod
Quote:
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Do you think I should include mQNP?
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I tend to play more with the original movement system, but find the mount based mQNP to be intersting.
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December 19th, 2002, 12:50 PM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: New Mod: The Art of War Mod
That's it? ONE vote? I'm disappointed.
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December 19th, 2002, 03:21 PM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: New Mod: The Art of War Mod
I vote for mQNP, too.
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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December 19th, 2002, 11:04 PM
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Second Lieutenant
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Join Date: Jul 2002
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Re: New Mod: The Art of War Mod
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Originally posted by dumbluck:
That's it? ONE vote? I'm disappointed.
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Oh, come on. mQNP is my BABY. Did I even realy have to give VOICE to my vote ... ?
Well, just in case, it's YES. 
__________________
-- Sean
-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
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December 22nd, 2002, 02:34 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: New Mod: The Art of War Mod
Ok. Due to popular demand (relatively speaking), mQNP is back in. I was going to upload the newest Version (0.81) but after some playtesting I decided that some of the numbers need "jiggled" a little bit...
edit: Of coarse, I'll probably have to re-jiggle them once I get the population modifiers in...
[ December 21, 2002, 12:35: Message edited by: dumbluck ]
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December 22nd, 2002, 02:42 AM
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Major
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Join Date: Oct 2002
Location: Irving, TX
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Re: New Mod: The Art of War Mod
Yeah, mQNP!
mlmbd 
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December 22nd, 2002, 09:49 PM
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Second Lieutenant
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Join Date: Jul 2002
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Re: New Mod: The Art of War Mod
Woo hoo!
__________________
-- Sean
-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
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