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  #1  
Old June 23rd, 2008, 10:59 PM
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Default Re: Making a PC game / starting a game company?

I am working on a game . We are very close to completion and it is a pretty exciting project. Here is a link:

http://wildfiregames.com/0ad/

At the moment we cannot accept novice programmers because we are too close to completion to train someone. But we are looking for history articles from community members that are relevant to the time period.

We are also in need of 3D animators, texture artists, and sound effect specialists. We can take novice skill level for these jobs because we have enough veterans to advise, and these jobs normally do not affect milestones.

Drop by and check it out .
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  #2  
Old June 23rd, 2008, 11:24 PM
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Default Re: Making a PC game / starting a game company?

Small world Foodstamp!

It has been quite a while since I looked at 0ad. I used to frequent aiscripters and noted the 0ad forum there. It looked as though the project was dying at that time so I kinda lost track of it. Quite to the contrary, it appears to be progressing nicely.
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  #3  
Old June 24th, 2008, 12:01 AM
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Default Re: Making a PC game / starting a game company?

Quote:
Ballbarian said:
Small world Foodstamp!

It has been quite a while since I looked at 0ad. I used to frequent aiscripters and noted the 0ad forum there. It looked as though the project was dying at that time so I kinda lost track of it. Quite to the contrary, it appears to be progressing nicely.
Goodstuff

As with any spare time project, there are ups and downs of activity. Staff come and go, but as long as those things are just obstacles to be overcome, and not roadblocks that completely stop progress, eventually the game gets released .

It is crazy fun to play and insanely modder friendly, I can't wait to see what the community does with it .
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Old June 24th, 2008, 12:05 AM

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Default Re: Making a PC game / starting a game company?

Foodstamp:

Quite boring time of history
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  #5  
Old June 24th, 2008, 12:13 AM
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Default Re: Making a PC game / starting a game company?

Well 0 A.D. is not actually a "real" time in history, but I think the time period represented, 500 years B.C. to 500 A.D. are actually some of the most exciting times in history
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Old June 24th, 2008, 12:16 AM

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Default Re: Making a PC game / starting a game company?

Not my favourite at least I have some short speech why most games fail, but I don't feel like writing it now.
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  #7  
Old June 24th, 2008, 12:34 AM
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Default Re: Making a PC game / starting a game company?

That looks extremely cool, looking forward to seeing it in action!
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  #8  
Old June 24th, 2008, 10:33 AM
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Default Re: Making a PC game / starting a game company?

Quote:
Foodstamp said:
http://wildfiregames.com/0ad/
Hehe, your site looks pretty pathetic with adblock turned on.
It might be because adblock sees "0ad" in all of the urls for all of the images and thinks "0ad! ad! IT MUST BE AN AD! DESTROY IT!".

And yeah, programming computer games is hard to do successfully. I know, I've programmed like 10 of them (and by 10, I mean 100 tenths of games )
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Old June 24th, 2008, 11:04 AM
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Default Re: Making a PC game / starting a game company?

Actually, Gandalf, my initial idea was for a boardgame "world" or "map" (worldmap?) with all the fun props boardgames have, but including in the process a set of expandable cards akin to Magic: The Gathering. So that you could have (purchase) sets of miniature figures for each Nation, and then modify their abilities, cast spell effects, have events, etc. with the cards. Maps, miniatures, and cards, would all be collectable, expandable, hopefully profitable
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Old June 24th, 2008, 02:19 PM

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Default Re: Making a PC game / starting a game company?

I spent a few years programming a game ( http://clash.apolyton.net ). I quit working on it because I started working in a game company, and didn't resume after quitting that madmen firm.
From my experience, it's very easy to find anything between 1000 and 1 million would-be game designers. But you really only need one.
It's much harder to find programmers, although it's possible. Even them, they're not always reliable, as you can't do anything if one decides to quit, falls ill or whatever.
Artists are also problematic if you want a 3d game. Even going 2d you have some problems finding them, but 3d art requires a lot of work, and indeed you're unlikely to get a lot done easily.

After leaving the project for one year, considering there was noone else left, I decided it was not worth cgoing back to it (particularly considering Civ IV was excellent in the same genre). I started another project to check, but stopped short when I started needing 3d artists.
I think I'll stick to 2d art (the way Dom is done) if I decide to start something again.
Not that 3d brings much to anything in most of the cases.
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