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January 27th, 2003, 01:12 PM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: New Mod: The Art of War Mod
So I discovered.  It was a cool idea, though (in my admittedly heavily biased opinion). Oh well, that just saves me the trouble of trying to balance the new SY system! 
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January 28th, 2003, 06:34 PM
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Major
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Join Date: Oct 2002
Location: Irving, TX
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Re: New Mod: The Art of War Mod
Is it possible to mod a componet/facility that has ship building ability, without it being a shipyard?
mlmbd
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January 28th, 2003, 07:09 PM
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National Security Advisor
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Join Date: Jan 2001
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Re: New Mod: The Art of War Mod
Quote:
Originally posted by mlmbd:
Is it possible to mod a componet/facility that has ship building ability, without it being a shipyard?
mlmbd
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No, the ability is what defines it as being a shipyard. That is what the game is looking for when limiting the number of them allowed. It's not simply looking at a name or something.
Geoschmo
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January 29th, 2003, 05:56 PM
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Major
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Re: New Mod: The Art of War Mod
geo, OK, Thanks! Was just wondering!
mlmbd
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January 30th, 2003, 11:48 PM
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Corporal
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Re: New Mod: The Art of War Mod
Dumbluck,
Please see my post in the Alpha testing thread.
KirbyEF
[ January 30, 2003, 21:53: Message edited by: kirbyef ]
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May 24th, 2003, 04:06 AM
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Lieutenant Colonel
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Join Date: Feb 2001
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Re: New Mod: The Art of War Mod
No, I haven't forgotten. I've just been a little busy in the Real World. I did have one other thing I wanted to do with the economic issues before moving on to Fighter/PDC/Missle balance: Population bonuses.
If any of you programming gurus would like to help with this one, I'd greatly appreciate it. I can describe what I want the production/construction curves to look like, but I'm not relishing the 3 hours it would take me with a hand-held calculator to figure it all out for every step up...
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May 24th, 2003, 05:27 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: New Mod: The Art of War Mod
Have you checked out the pop curve SJ has on his site? It's ~700KB, IIRC.
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