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  #1  
Old January 27th, 2003, 01:12 PM

dumbluck dumbluck is offline
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Default Re: New Mod: The Art of War Mod

So I discovered. It was a cool idea, though (in my admittedly heavily biased opinion). Oh well, that just saves me the trouble of trying to balance the new SY system!
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  #2  
Old January 28th, 2003, 06:34 PM
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Default Re: New Mod: The Art of War Mod

Is it possible to mod a componet/facility that has ship building ability, without it being a shipyard?

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Old January 28th, 2003, 07:09 PM
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Default Re: New Mod: The Art of War Mod

Quote:
Originally posted by mlmbd:
Is it possible to mod a componet/facility that has ship building ability, without it being a shipyard?

mlmbd
No, the ability is what defines it as being a shipyard. That is what the game is looking for when limiting the number of them allowed. It's not simply looking at a name or something.

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Old January 29th, 2003, 05:56 PM
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Default Re: New Mod: The Art of War Mod

geo, OK, Thanks! Was just wondering!

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Old January 30th, 2003, 11:48 PM
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Default Re: New Mod: The Art of War Mod

Dumbluck,

Please see my post in the Alpha testing thread.

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[ January 30, 2003, 21:53: Message edited by: kirbyef ]
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Old May 24th, 2003, 04:06 AM

dumbluck dumbluck is offline
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Default Re: New Mod: The Art of War Mod

No, I haven't forgotten. I've just been a little busy in the Real World. I did have one other thing I wanted to do with the economic issues before moving on to Fighter/PDC/Missle balance: Population bonuses.

If any of you programming gurus would like to help with this one, I'd greatly appreciate it. I can describe what I want the production/construction curves to look like, but I'm not relishing the 3 hours it would take me with a hand-held calculator to figure it all out for every step up...
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Old May 24th, 2003, 05:27 AM
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Default Re: New Mod: The Art of War Mod

Have you checked out the pop curve SJ has on his site? It's ~700KB, IIRC.
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