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June 28th, 2008, 11:29 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: The AI Improvement Thread
In another thread:
monster scenario project
there is an interest in how you would change Middle Age (era 2) nations so that they suddenly display an apparently intelligent change of tactics in mid-game on a large map. Have Arcos shift from expansion to research?
Have Ulm shift from using nationals to using independents?
What would you have the AI do if it found itself losing?
Have Ermor shift from armored units to era 3 undead armies?
What would you have them do if they were winning?
Have them stop filling every space with new castles?
Looking for ideas. For any nation, what did you feel it should have done in mid-game? Ctis? Jotunheim? At the point in the game when the AI should have figured out that you had a plan on how to beat them, what do you think they should have changed?
This could turn into a nice scenario for solo play.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 28th, 2008, 05:43 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: The AI Improvement Thread
One thing that would be an immense improvement would be if we were able to design AI gods with the pretender creation tool. Choose difficulty, design pretender with the appropriate number of bonus points and it would be saved to an ai_gods folder or something like that, and if game setup had a "Load random predesigned AI pretender", SP would start looking a lot better.
Of course, that's a fairly extensive feature request, so not likely to happen.
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June 28th, 2008, 05:48 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: The AI Improvement Thread
If only someone had already designed a program that could be used as a reference point in order to quickly and easily implement such an upgrade to the core game..... >.>
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June 28th, 2008, 06:42 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: The AI Improvement Thread
I know, I know. I will make some files for the God maker program... soon.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 28th, 2008, 08:04 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: The AI Improvement Thread
Well Im not big on pushing for the devs to do things that we can already do. Thats one of the reasons I stopped reading the wishes list. I got tired of answering "we can already do that" to so many of the posts. Id rather they spent time on things we cant do.
There is already a program to design gods and use them randomly as AIs. Im trying to take that concept one step farther and also do a mid-game change fo tactics.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 29th, 2008, 03:24 PM
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General
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Re: The AI Improvement Thread
It would be nice if the AI could throw some random weirdness at us, once in a while. Like a series of AI-only events. One turn there's only 1 AI Pretender, the next turn-inexplicably-there's three. How'd it happen? Doesn't really matter. It just matters that it happened, and we as players have to adapt or fail.
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You've sailed off the edge of the map--here there be badgers!
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June 29th, 2008, 04:14 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: The AI Improvement Thread
3 pretenders for the same nation?
What if the AI just had a huge list of pretender-ish multi-heroes, with an increased chance to get one each turn? That increased chance, modified by difficulty, of course.
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