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  #1  
Old June 29th, 2008, 03:16 PM
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Default Re: Lovecrafticing Pangaea/Saurom. a bit...

Speaking of a bloodhunting Pangaea and vampires (and general weirdness), don't forget that there's a large body of thought and evidence these days, connecting vampires to ancient blood-sacrifice rites among fertility and nature cults. After all, blood makes for great fertilizer
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Old June 29th, 2008, 03:54 PM
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Default Re: Lovecrafticing Pangaea/Saurom. a bit...


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I'm surprised you didn't base him on Brian Lumley's vampires, Poopsi, given your affection for the C'thulhu Mythos-yes I'm well aware that he's not the second incarnation of Shakespeare, but I've enjoyed worse, and I found his vampires interesting and original.
I read a bit from him. My biggest beef with Brian Lumley is that his main character is a bit too "super-hero-ish" (I mean, in the first Necroscope novel he becomes practically a demigod), and, to make it worse, fails to meet the fate of all Mythos heroes (namely, insanity, getting killed, or becoming horribly twisted).
His vampires were ok, through. Far more compelling than other conceptions. I might as well have cited him as "vague inspiration". In general, I meant that the V. Warlord was supposed to follow more the lines of the "hideous, ugly and fearsome cannibalistic monster" vampire than the "borderline slashfic" one (and we all know what famous novel I mean in mind with the last one...)

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Actually, that might be fun to mod into the game-vampires gaining the Secondform of a nasty little Cth'octopus (Def. "Cth'octopus": A weird/bizarre/unnatural, specifically tentacled, creature-usually evil or amoral, often sentient, that is based on, inspired by, or connected in some way to; the Lovecraft "C'thulhu" Mythos. Origin: your friendly, neighborhood HoneyBadger.) that disappears after the battle, since they can't exist outside the Host.

Would make vampires a little more formidable and hard to put down, without destroying balance, and if the Vampire Queen had a particularly tough one, that *didn't* disappear after battle, it might well restore her to some level of prominance.
I was thinking on adding a blood spell to pangaea that summoned "The astral leech" or something like that, which would be a "red, palpitating gelatinous mass, with thousands of protuding appendages, and hungry mouths opening and closing". Such a thing might do well as a vampire's "monster form". Would reçuire extensive modding to add it to existing units, through...

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P.S. Who else thinks the VampQ-and maybe Vamp Counts as well-ought to produce the occasional Thrall?
Perhaps Thralls could even contain an Aboleth Polyp-like Vampire larvae. That would serve to bulk them up a bit, as well, and if the larvae were weak-like polyps-and left after battle, that wouldn't make them overpowered, either.
I thought they came with a "summon allies" function (or you mean an automatic spawning?)


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I absolutely love your new spells for LA Pangaea.

Thanks, bear in mind that demon tree works as intended, but Carrion Festival fails. I´m not having success at making it spawn different sorts of units, and as such, the spawned undead remain leaderless (and dont work), and manneads dont spawn at all.


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But I don't think that the witch doctors are really thematic. Druidic blood priests might be something for a twisted Marverni or for Mictlan, but I don't think that male humans fit into Pangaea thematic-wise.
Well, late age pangaea is supposed to be already de-wildizing. And the idea was giving the Late Agers a reliable blood hunter, and potentially decent blood mage. (Which they dont have, currently). Humans per se aren´t too ill-fitting, methinks -Manneads are already there-, but maybe the TT would fit better in other context. Maybe make blood druids recruitable for LA Pangaea ? ((on the lines of "Notebook found in a deserted house")
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Old June 29th, 2008, 07:12 PM
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Default Re: Lovecrafticing Pangaea/Saurom. a bit...

I hated the same thing about Necroscope. First of all, I didn't care for Keogh much as a protagonist, and secondly, the ending was, although original, kindof lame.
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Old June 30th, 2008, 02:51 AM

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Default Re: Lovecrafticing Pangaea/Saurom. a bit...

Why not turn maenad into blood(+rare nature/holy) mage in LA? Something like: when wild revelry started to lessen, maenads regained their sanity, but some of them decided to preserve that rage through learning blood magic.
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Old July 3rd, 2008, 04:02 AM
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Default Re: Lovecrafticing Pangaea/Saurom. a bit...

Well...and I know this may make some of us males in the Dominions forum a little queasy, but facts-of-life speaking, women do go through a monthly cycle that involves/is related to A: blood, and B: the moon (atleast tangentially). So I-male that I am-would find a femininst nation specialized in astral/blood magic quite refreshing, as it's not too often that the menstrual cycle is portrayed in spiritual terms. And having a clearly female-oriented nation that's meant to actually appeal to women more than men, might draw some more females to the game.
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