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Old June 29th, 2008, 06:20 PM
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sector24 sector24 is offline
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Default Re: Newish Questions 6/29/08

Never be afraid to fill all of an important unit's slots. However, most armor increases encumberance, which increases fatigue. So if your gorgon flies in there and everyone gets petrified attacking her, you definitely want a shield, armor, etc.

For a spellcaster, you want to mind your encumberance because it adds fatigue to every spell cast. So in heavy armor you essentially knock yourself unconscious. However, there are plenty of items designed for mages to wear that offer protection with little or no encumberance penalty. Some items even grant reinvigoration, which removes fatigue every turn. Basically the opposite of encumberance.
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Old June 29th, 2008, 06:29 PM
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Default Re: Newish Questions 6/29/08

There is no chance for arcane spell failure unlike D&D type games but, as sector24 said, encumbrance plays a big role. Fatigue will make you easier to hit and make critical hits possible and if it gets high enough will knock you unconscious and possibly kill you if it keeps piling up.

I haven't played Maverni at all to know what you are talking about with the druids, but some commanders when given certain items can become quite nasty as they can cast buff spells then go into the fray.

Again, like sector24 mentioned, there are various types of items and armor with no encumbrance- for example; the robe of invulnerability or lightweight scale mail.
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