Re: Modding Manual Errata
When it comes to #rcost it's probably worth mentioning that in dom3 basegame heavy cavalry have a set amount based on their barding, that when combined with #ressize 2 gives the 'formula' for cavalry resource costs. It's a different result from just letting them be size 3 and working the resource cost out automatically. I don't actually remember the exact base resource costs of different heavy cavalry. It's around 10 or so iirc.
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