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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old June 30th, 2008, 07:24 AM

Sombre Sombre is offline
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Default Re: Modding Manual Errata

When it comes to #rcost it's probably worth mentioning that in dom3 basegame heavy cavalry have a set amount based on their barding, that when combined with #ressize 2 gives the 'formula' for cavalry resource costs. It's a different result from just letting them be size 3 and working the resource cost out automatically. I don't actually remember the exact base resource costs of different heavy cavalry. It's around 10 or so iirc.
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