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June 30th, 2008, 11:41 AM
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Re: Guide to Marverni
It's also worth noting that the iron pigs spell grants Iron Boars for marverni which are sacred super high prot high morale tramplers.
In CBM it's pretty crazy, but in basegame it probably still isn't worth it iirc.
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June 30th, 2008, 12:09 PM
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Re: Guide to Marverni
Quote:
Sombre said:
It's also worth noting that the iron pigs spell grants Iron Boars for marverni which are sacred super high prot high morale tramplers.
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I love all the easter eggs in this game.
At any rate, the great boar I don't find cost effective at all. Just get some indie elephants and save your gems for equipping druids - you'll always have very good uses for gems.
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June 30th, 2008, 12:39 PM
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Re: Guide to Marverni
Baalz,
With due respect, I do beg to differ with you on this (the cost effectiveness of the Great Boar of Canute). It costs only 7N, no upkeep, is a sacred leader, has forest survival and much higher morale and magic resistance than elephants, and auto-summons one great boar per turn! Are you sure you are not mixing it up with the size3 trampling great boar (conj3, 20 for 20N) - which I agree is not cost effective except that you get one per turn for free with the Great Boar of Canute?
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June 30th, 2008, 01:11 PM
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Re: Guide to Marverni
When I tested it out it seems like it autosummoned much less than one per round of the smaller boars, small enough numbers that it was not worthwhile as anything other than a small bonus. It's size 5 so less effective than elephants at trampling, is a leader but with only two misc slots there's not much worthwhile to put on them, they've got low protection so you need many of them to have a chance of survival, and being sacred doesn't help much as you're unlikely to have a good bless. 7N doesn't sound too bad, but when you're talking about summoning 10 of them in order to be effective those gems start adding up fast (smaller numbers than that are going to struggle against even strong PD). I'd rather have 4-5 equipped druids almost any time.
That's just my opinion though, you're perfectly free to hold your own and prove me wrong.
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June 30th, 2008, 01:44 PM
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Re: Guide to Marverni
If you happen to have an E9 bless (maybe because of your druids?) you could put Bracers of Protection on the Great Boar for a net +5 or +6 to Prot.
-Max
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June 30th, 2008, 06:04 PM
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Re: Guide to Marverni
MaxWilson,
E9 bless would not help the boars as they have no armour but W9 bless would as the boars would then travel twice as far and so trample twice as many enemies (The extra defense is secondary). The smaller boars would trample size2 enemies and occupies the attention of others and so improve the survival rate of the Canute boars. Most opposition would break and flee before they can take down the Canute boars.
Furthermore, the Canute boars should be used in addition to the Druids, not to replace them. In the middle game summoning 10 Canute boars is certainly far easier than getting an EXTRA 4-5 equipped druids, so it is hardly a fair comparison (I would prefer to have 4-5 extra equipped Druids too  ) The boars are more effective in combined arms than on their own and when used as such can be quite effective. They are also very effective defending castles.
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June 30th, 2008, 06:12 PM
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Re: Guide to Marverni
Quote:
Ming said:
MaxWilson,
E9 bless would not help the boars as they have no armour ...
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I think he was actually saying that for 5E gems you can put on Bracers, which are a piece of armor, and gain the bless bonus.  The thing being that while Water bless is probably outright more effective - if you are running a boar focused strat - it does nothing for the casters, while the Earth bless gives reinvig, and the armor.
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July 1st, 2008, 02:24 AM
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Re: Guide to Marverni
MaxWilson,
On second thought, E9 might be more viable than I initially thought as it also gives Boar Warriors 20 prot when beserk, which is invaluable in the early game.
I wonder if any other player has thoughts on interesting variations on Baalz's excellent guide to play Marverni.
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October 24th, 2008, 11:19 PM
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Re: Guide to Marverni
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Originally Posted by Ming
MaxWilson,
On second thought, E9 might be more viable than I initially thought as it also gives Boar Warriors 20 prot when beserk, which is invaluable in the early game.
I wonder if any other player has thoughts on interesting variations on Baalz's excellent guide to play Marverni.
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Remember, there's a bug where units which are adding adding protection via items - bracers, and hmm I forget - there are two other items... but anyway - they get double the benefit they are otherwise entitled to from an E9 bless.
Some might consider it an exploit, so be advised.
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