.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

View Poll Results: Is the mass-production of undead priests via Life after Death an exploit?
Yes 12 14.46%
No 71 85.54%
Voters: 83. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #1  
Old June 30th, 2008, 05:22 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Mass-produced Reanimating Priests: Exploit?

The trouble with Rain of Stones is if you do it once you won't kill enough to bother with. If you do it too much you'll kill off the newly soulless mages.

You need something they become immune to. Poison and Cold are the obvious choices.
Reply With Quote
  #2  
Old June 30th, 2008, 05:24 PM

Coldshard Coldshard is offline
Corporal
 
Join Date: May 2008
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
Coldshard is on a distinguished road
Default Re: Mass-produced Reanimating Priests: Exploit?

Just put them in a tight group and have another mage cast berserk on them
Reply With Quote
  #3  
Old June 30th, 2008, 05:25 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Mass-produced Reanimating Priests: Exploit?

Finally, a use for bog-beast spam...
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #4  
Old June 30th, 2008, 06:01 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Mass-produced Reanimating Priests: Exploit?

Quote:
Taqwus said:
Another excellent use for bog-beast spam...
Reply With Quote
  #5  
Old June 30th, 2008, 06:11 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Mass-produced Reanimating Priests: Exploit?

Rain of Stones / Earthquake, or any other battlefield wide spell of that nature is very difficult to use because it relies on the AI choosing to spend gems. You cant ensure you will get a combat like that if you assume you are restricting yourself to nuetral province attacks to trigger the battle (horrors, GRs, etc).

Knocking mages out works, BUT as I said before, the damage pattern of poison is such that you are almost guaranteed to get multiple afflictions. The optimal way to carry out this tactic would be to kill them all in one blast, using no gems (except for items).

And btw, Soul Vortex doesnt work, either. Its slow, like poison, but beyond that, mages have good MR so they resist it a lot.

Given how often we have all had mages killed off by AI mistakes, it's really surprising how hard it is to kill them off intentionally. If anyone can find a good way to do it, let me know.
Reply With Quote
  #6  
Old June 30th, 2008, 06:16 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Mass-produced Reanimating Priests: Exploit?

Quote:
Ironhawk said:
Rain of Stones / Earthquake, or any other battlefield wide spell of that nature is very difficult to use because it relies on the AI choosing to spend gems. You cant ensure you will get a combat like that if you assume you are restricting yourself to nuetral province attacks to trigger the battle (horrors, GRs, etc).

Knocking mages out works, BUT as I said before, the damage pattern of poison is such that you are almost guaranteed to get multiple afflictions. The optimal way to carry out this tactic would be to kill them all in one blast, using no gems (except for items).

And btw, Soul Vortex doesnt work, either. Its slow, like poison, but beyond that, mages have good MR so they resist it a lot.

Given how often we have all had mages killed off by AI mistakes, it's really surprising how hard it is to kill them off intentionally. If anyone can find a good way to do it, let me know.

A slow death gives more chances for afflictions, but sudden traumatic death (100% hp loss) guarantees an affliction. Unless you have N4+ bless, in which case, the gradual death is preferable, as the chance per hit goes down dramatically, leaving only the huge hit a decent chance to actually afflict.

Does Fatigue damage give afflictions? You could have every mage cast Breath of Winter, or you could summon some nice undeads with Chill auras.
Reply With Quote
  #7  
Old June 30th, 2008, 07:14 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Mass-produced Reanimating Priests: Exploit?

Well, it's easy to kill them off intentionally. It's just hard to kill them off while leaving the second, soulless form "alive." Restricting yourself to neutral provinces is probably not the way to go here because you put them in danger and lose a lot of time travelling. It's probably better to set them on patrol outside the castle and go for Phantasmal Army or Ghost Riders.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #8  
Old July 1st, 2008, 12:11 AM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Mass-produced Reanimating Priests: Exploit?

Quote:
MaxWilson said:
It's just hard to kill them off while leaving the second, soulless form "alive."

-Max
Have the priests stand next to someone/something with a chill aura or poison aura... second soulless form easily lives being cold/poison immune.

Fighting any group of weak independents will work or maybe a human ally will help
__________________
There can be only one.
Reply With Quote
  #9  
Old June 30th, 2008, 07:36 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Mass-produced Reanimating Priests: Exploit?

Quote:
JimMorrison said:
A slow death gives more chances for afflictions, but sudden traumatic death (100% hp loss) guarantees an affliction.
It doesnt guarantee one, but it makes it very likely, yes. However, having only one affliction is better than having 2-3 which could possibly cripple your mage's value.
Reply With Quote
  #10  
Old June 30th, 2008, 07:39 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Mass-produced Reanimating Priests: Exploit?

Yeah nuetral province attack spells are the only effective way to go. At the time of the game when this tactic becomes available, there may not even be any indies alive.


You know I was thinking... what if you did something like put all your mages together in a clump up front. In addition, you bring like 30-40 archers and put them behind with orders to Fire Closest. Then had a horror marked mage summon a horror (or an ashen angel). So your mages would get all shot to hell by the arrows. Not sure if that would kill thier second form or not - just one volley, I mean.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:07 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.