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View Poll Results: Is the mass-production of undead priests via Life after Death an exploit?
Yes 12 14.46%
No 71 85.54%
Voters: 83. You may not vote on this poll

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  #1  
Old July 1st, 2008, 10:58 PM
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JimMorrison JimMorrison is offline
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Default Re: Mass-produced Reanimating Priests: Exploit?

So is the consensus of those assembled that exploit or not, the "mass producing" part is so near impossible, as to render the point somewhat moot?
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  #2  
Old July 2nd, 2008, 03:13 AM
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Default Re: Mass-produced Reanimating Priests: Exploit?

Has anyone tried to do this with giant nations? There's one case where reanimating priests would actually be great.

It's easy to kill the targets. The secret is in auras, obviously. 10 Winter Wolves set to guard cold-immune commander will kill his two non-immune friends in few turns. Bog beasts do the same even faster. If you do this with indy priests and get back Longdead Giant/Rephaim reanimators, it's worth the trouble.

The main problem with auras is that you need a fight that last for 5 turns or so.
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Old July 2nd, 2008, 03:21 AM

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Default Re: Mass-produced Reanimating Priests: Exploit?

In that case it's probably easier with the help of an ally than with Ghost Riders, etc. You can have an ally teleport onto your fort and <Hold, Hold, Hold, Hold, Hold, Retreat> from near the front of the battlefield. As long as you give him a province to retreat to it costs him nothing but a turn and 2 pearls.

Edit: Hmmm, I guess your other option is a thug or SC with two shields (who therefore attacks with "useless kick"). Then you could do Call of the Winds after all. It will take ages to kill them all. (At least with Call of the Winds. Not so much with Ghost Riders because of all the newly-Soulless priests spamming Banishment.)

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  #4  
Old July 2nd, 2008, 02:25 PM

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Default Re: Mass-produced Reanimating Priests: Exploit?

Quote:
Endoperez said:
Bog beasts do the same even faster.
As I find myself repeating yet again: poison works only about 50/50 and when it does, you have a good chance of afflictions ruining the mage/priest you are trying to convert.

However I have not tried chill auras. The idea of using a pack of winter wolves to stack thier auras in that way hadnt occured to me. That would be worth a shot... chill causes fatigue damage right? So at least they would not be able to run away, as with poison. However, I think that keeping the battle going long enough to kill from fatigue would be difficult.

Edit:
Another thought occurs - using both Chill AND Poison at the same time. Chill freezes units in place and would theoretically cause more critical hits, speeding thier demise from poison. You know, that might just work...
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Old July 7th, 2008, 01:16 PM
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Default Re: Mass-produced Reanimating Priests: Exploit?

Quote:
Ironhawk said:
Quote:
Endoperez said:
Bog beasts do the same even faster.
As I find myself repeating yet again: poison works only about 50/50 and when it does, you have a good chance of afflictions ruining the mage/priest you are trying to convert.
I was thinking of indy priests for nations without easy access to chill/heat auras. Perhaps MA Ashdod/Hinnom or something. You don't care about ruining these now upkeep-free commanders.
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