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  #1  
Old July 2nd, 2008, 05:41 AM
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Default Re: Pretender Point Cost Calculator - Help Needed

I'd like to suggest a CBM version, too. Shouldn't be too hard to come by, just parse the Gods part of the mod.
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  #2  
Old July 2nd, 2008, 06:02 AM
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Default Re: Pretender Point Cost Calculator - Help Needed

The Dom3 DB army list page has lists of pretenders for each nation.
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  #3  
Old July 2nd, 2008, 08:58 AM

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Default Re: Pretender Point Cost Calculator - Help Needed

There was a spreadsheet based version of this around for Dom2. As part of the Tome, I think.
I fiddled around with trying to do something similar for Dom3, but my spreadsheet-fu was not up to the task.
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  #4  
Old July 2nd, 2008, 09:20 AM
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Default Re: Pretender Point Cost Calculator - Help Needed

Quote:
Edi said:
The Dom3 DB army list page has lists of pretenders for each nation.
Hot damn :9

Now I just need to rip the data.

Jazzepi
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  #5  
Old July 3rd, 2008, 08:23 PM
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Default Re: Pretender Point Cost Calculator - Help Needed

Quote:
Edi said:
The Dom3 DB army list page has lists of pretenders for each nation.
I looked up the Pretender Summary tab in both open office and Excel.

Once I got to the "8 EA Abysia" none of the nations from then out out displayed which pretenders they were able to choose from.

Jazzepi
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  #6  
Old July 4th, 2008, 03:08 AM
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Default Re: Pretender Point Cost Calculator - Help Needed

Army List page, Jazzepi, Army List. NOT Pretender Summary.
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  #7  
Old July 8th, 2008, 04:13 PM
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Default Re: Pretender Point Cost Calculator - Help Needed

Jazzepi, let me say 2 things to you.

1) The idea for this calculator is very nice, shame on me for being a n00b and not being able to help.

2)... You are damn lucky having a gf who plays the game with you and helps you programming things, you know??? I mean, if I said to my fiancee "hey, try this game with me, why don't you read this 300 pages manual for the basics, read all the strategy index on the forum for some better strategies and then we play together and learn how to program something about it?"... well, you would talk now with a guy with serious couple's problems
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  #8  
Old July 2nd, 2008, 09:24 AM
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Default Re: Pretender Point Cost Calculator - Help Needed

Quote:
lch said:
I'd like to suggest a CBM version, too. Shouldn't be too hard to come by, just parse the Gods part of the mod.
I checked out the Skaven mod. All I would have to do is parse something like this, right for each God in CBM?

I think it would be easy enough to come up with an extension to parse mods in this way since all the info you need is right here.

Code:

-------- New Pretender


---- Seerlord


#newmonster 2173
#copystats 1010
#clearmagic#clearmagic#clearmagic
#spr1 "./Skaven/Pretender Seerlord.tga"
#spr2 "./Skaven/Pretender Seerlord2.tga"
#name "Skaven Seerlord"
#descr "Removed for forum post"
#hp 16
#size 2
#prot 5
#mor 30
#mr 18
#enc 3
#str 10
#att 12
#def 13
#prec 11
#mapmove 2
#ap 15
#gcost 30
#rcost 1
#weapon "falchion"
#poisonres 35
#stealthy 0
#magicskill 5 1
#magicskill 4 1
#expertleader
#pathcost 20
#startdom 2
#makemonster3 2148
#restrictedgod 73
#nametype 148
#nobadevents 40
#end



I assume "magic skills" represent each individual path for the pretender?

Jazzepi
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  #9  
Old July 2nd, 2008, 12:37 PM

Sombre Sombre is offline
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Default Re: Pretender Point Cost Calculator - Help Needed

The only important points there are:

#startdom X - Starting dominion value
#restrictedgod X - Which nation it belongs to
#pathcost X - how much a new path costs
#magicskill X X - the path and amount of starting magic
#goldcost X - the initial cost of the chassis

CBM gods won't make use of #restrictedgod. They might well change some of the other values though.
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