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  #1  
Old July 2nd, 2008, 09:24 AM
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Jazzepi Jazzepi is offline
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Default Re: Pretender Point Cost Calculator - Help Needed

Quote:
lch said:
I'd like to suggest a CBM version, too. Shouldn't be too hard to come by, just parse the Gods part of the mod.
I checked out the Skaven mod. All I would have to do is parse something like this, right for each God in CBM?

I think it would be easy enough to come up with an extension to parse mods in this way since all the info you need is right here.

Code:

-------- New Pretender


---- Seerlord


#newmonster 2173
#copystats 1010
#clearmagic#clearmagic#clearmagic
#spr1 "./Skaven/Pretender Seerlord.tga"
#spr2 "./Skaven/Pretender Seerlord2.tga"
#name "Skaven Seerlord"
#descr "Removed for forum post"
#hp 16
#size 2
#prot 5
#mor 30
#mr 18
#enc 3
#str 10
#att 12
#def 13
#prec 11
#mapmove 2
#ap 15
#gcost 30
#rcost 1
#weapon "falchion"
#poisonres 35
#stealthy 0
#magicskill 5 1
#magicskill 4 1
#expertleader
#pathcost 20
#startdom 2
#makemonster3 2148
#restrictedgod 73
#nametype 148
#nobadevents 40
#end



I assume "magic skills" represent each individual path for the pretender?

Jazzepi
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Old July 2nd, 2008, 12:37 PM

Sombre Sombre is offline
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Default Re: Pretender Point Cost Calculator - Help Needed

The only important points there are:

#startdom X - Starting dominion value
#restrictedgod X - Which nation it belongs to
#pathcost X - how much a new path costs
#magicskill X X - the path and amount of starting magic
#goldcost X - the initial cost of the chassis

CBM gods won't make use of #restrictedgod. They might well change some of the other values though.
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