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May 5th, 2002, 07:34 AM
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Corporal
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Join Date: Apr 2002
Location: Earth
Posts: 87
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Re: Omni Mod
JimBob,
Actually, I think you have the exchange rate reversed... .02$Cdn is about $.0012US.
[ 05 May 2002: Message edited by: Gil Hamilton ]
[ 05 May 2002: Message edited by: Gil Hamilton ]  Man, this thing won't let me put the smilies where I want. Oh well, money is all relative to what you can get, where you're at.
[ 05 May 2002: Message edited by: Gil Hamilton ]
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If he'd reached it all kinds of hell would have broken loose, Haine's men would have hypoed me, and I would have regained consciousness a piece at a time, in Haine's organ-storage tanks. So I strangled him. -Death By Ecstasy-Larry Niven
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May 6th, 2002, 01:56 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
Posts: 794
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Re: Omni Mod
heh i havent even set out a cost yet....and mm still needs to lk it and i still need to finish the damn mod.here are some more uhmm stuff
Different types of cloaking.
Different types of mines,and shipyards,organic,temporal.
Infantry
Mechs
Different crew types
new steller areas Temporal distortions,habitable asteroids,pulsars,quasars,white dwarfs,supernovea,debris fields,and much much more.
Also changes like now im trieng to make escorts cloack in a asteroid field due to their small size they can hide
Also not that my rp community will use a odified versdion of the mod with all the races pre built in al0ong with charecters and wonders.
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May 6th, 2002, 02:28 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
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Re: Omni Mod
I can host, but although I have lots of space and unlimited transfer, that is paid for by lower bandwidth, and more downtime.
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May 6th, 2002, 03:09 AM
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Sergeant
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Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
Posts: 279
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Re: Omni Mod
This is a shot in the dark idea if your interested. A stellar ability that flings asteroids out of orbit and turns them into drones that can bombard planets. Of course you would need an asteroid belt in the system you're attacking, and probably a cloaked ship so that a fleet can't find the culprit right off the bat. But basically a limitless supply of asteroids to fling at planets. The higher the tech level, the more asteroids you can fling in one turn.
Just an idea, if it is feasable.
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May 7th, 2002, 01:12 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
Posts: 794
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Re: Omni Mod
hmm good idea ill see about it it should theoraticly work.
race types
Ghost Fleets
Necromancy(Bone techs)
Energy Beings
Gasous Beings
Sun dwellers
Anti-Matter Beings
Pirates
Nomads
Mercanaries
Monsters
Ethareals
Ra'Shrakil Descendents
Terrestial
Machinoids
Symbiotes
Corparations
ENJOY!
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May 7th, 2002, 02:01 AM
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Brigadier General
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Join Date: Dec 2001
Posts: 1,859
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Re: Omni Mod
quote: Originally posted by Lord Kodos:
Ghost Fleets
Necromancy(Bone techs)
Energy Beings
Gasous Beings
Sun dwellers
Anti-Matter Beings
Pirates
Nomads
Mercanaries
Monsters
Ethareals
Ra'Shrakil Descendents
Terrestial
Machinoids
Symbiotes
Corparations
Just One thing... Don't mean to nitpick as I couldn't do a single thing what you are proposing:
Ghost Fleets and Necromancy seem pretty alike, same with Ethereal and Gaseous beings and Energy Beings with Sun Dwellers, and Mercenaries and Pirates.
And some Spelling Mistakes (everybody makes mistakes once in a while)
Gasous - Gaseous
Mercanaries - Mercenaries
Ethareals - Ethereals
Corparations - Corperations
 I hope that helps or being put into consideration.
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May 7th, 2002, 02:12 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
Posts: 794
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Re: Omni Mod
ethereals are omnipotent species it just sounds better so they are not alike.Gaseous is somewhat similer to Energy except they have unique differences.Energy beings can skip shields,they are pretty darn close to omnipotence in fact more or less here is the way your empire goes in game terms
Preindustrial-Empire-Energy-Omnipotent,IE given enough time you will evolve into a Energy race.Mercanaries unlike pirates generate NO money.Their ships have 0 maintnence costs however.The idea is that they lend their services out in exchange for money.
Ghost Fleets are just that ghosts pretty similer to a nomadic Version of energy but with anceint tech.Necromancy is bone stuff like Bone-Armor,Bone catapault,Bone Missles etc etc.Energy races have these advantages among others
Boarding parties skip shields
0kt bridge and crew quarts
Different facilites
Better energy weapons
All ships have supirior ramming skills
Pop quarters are very small
Population is easily tranferred via email(okay this idea is from Fang Tsu he yelled at me saying lithians can do this..if when i piss people off they give me ideas i have to be more obnoxious!)\
and more
Enjoy and remember the Omnimod contains no soy!
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