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  #1  
Old May 7th, 2002, 11:19 PM
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Lord Kodos Lord Kodos is offline
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Default Re: Omni Mod

naw i dont even know who they are.and again they where back in the odl vectorian mod ideas thread just they where part of organics but i liked them so much they get their own
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  #2  
Old May 8th, 2002, 12:30 AM
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Lord Kodos Lord Kodos is offline
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Default Re: Omni Mod

mmm stuff

the mod comes with Extras such as additional programs,artwork,Games like SE1,
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  #3  
Old May 8th, 2002, 12:46 AM
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Default Re: Omni Mod

quote:
Capnq and Geo; your Voyager Scenario works for Gold, although a bit stranger.
Just to keep the credit clear, that's entirely Geo's scenario. I merely remembered that these scenarios exist and located the links for them.
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  #4  
Old May 8th, 2002, 02:49 AM
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Lord Kodos Lord Kodos is offline
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Default Re: Omni Mod

AIIEEE more newness!

Energy beings have more stuff i never mentioned

Lifespan is indefinate populas decreses very slowly

Populas is transferaable instantly!

and changes to the game:

Now some asteroids are colonizable and all cloack certain ships due to their small size

White Dwarfs:intense gravity pull ships in fast and dont let them out.
Black holes are alot alot alot alot alot alot alot alot alot alot MEANER!

Time rifts are fun they suck you in and ewither kill you,send you to the future and return you with advanced tech,return you in the future,spit you out somewhere else in the galaxy,give you something or more more more!

so do you like?
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  #5  
Old May 8th, 2002, 02:55 AM
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Lord Kodos Lord Kodos is offline
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Default Re: Omni Mod

AIIEEE more newness!

Energy beings have more stuff i never mentioned

Lifespan is indefinate populas decreses very slowly

Populas is transferaable instantly!

and changes to the game:

Now some asteroids are colonizable and all cloack certain ships due to their small size

White Dwarfs:intense gravity pull ships in fast and dont let them out.
Black holes are alot alot alot alot alot alot alot alot alot alot MEANER!

Time rifts are fun they suck you in and ewither kill you,send you to the future and return you with advanced tech,return you in the future,spit you out somewhere else in the galaxy,give you something or more more more!

so do you like?
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  #6  
Old May 8th, 2002, 03:35 AM
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ZeroAdunn ZeroAdunn is offline
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Default Re: Omni Mod

Ummm, Kodos, how do you intend to implement all of this? I mean how will these ships from the future with high tech work?

What do you mean by populations instantly transferable?

How do you intend to have populatoins evolve? Will it be through the scenerios or will they actually evolve in game? If so how is this possible?

It just seems you are offering more than is possible with SEIV.
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  #7  
Old May 8th, 2002, 03:42 AM

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Default Re: Omni Mod

quote:

so do you like?




Yes. And no.


Yes, I like the inventiveness of the ideas, even if some of them came from other people (there is nothing wrong with this, as long as credit is given where credit is due)

No, I don't think most of this is possible using the SEIV model. I've done some extensive modding, both recently and back in the day when SEIV first came out. Some people have done some things I never thought possible. However, a majority of what you are trying is just not possible in SEIV, even in my wildest imagination. You are basically re-writing the entire game, including the hard code. If you have the computer skills to do that, it would be easier to write your own game and market it under a different name. Of course, if you have the level of skills implied by all of that, I think MM might want to talk to you about SE Five, or maybe go look into working on MOO3, or MOO4

Regardless, good luck.

Derek
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