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July 7th, 2008, 06:16 PM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
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Re: Utterdark : Living With It
Utterdark + Gift of Nature's Bounty = total of 30% base income.
That being said, Utterdark is the prime game ender. He only has to have enough gold for four or five turns upkeep and he can destroy all your non-commander units.
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July 7th, 2008, 06:30 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Thanked 662 Times in 142 Posts
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Re: Utterdark : Living With It
I don't know, seems like when I tested this out before units desert at a very slow rate, a lot less than you'd expect if every unpaid unit immediately left.
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Baalz good player pledge
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July 7th, 2008, 06:39 PM
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Sergeant
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Join Date: Sep 2007
Location: Rio Bravo, Mexico
Posts: 247
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Re: Utterdark : Living With It
Quote:
Baalz said:
I don't know, seems like when I tested this out before units desert at a very slow rate, a lot less than you'd expect if every unpaid unit immediately left.
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What did you test?
What I am not sure about is if your Province Defence is automatically reduced each turn when your upkeep is more than your income... How does it work?
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July 7th, 2008, 07:08 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: Utterdark : Living With It
I don't remember Utterdark causing PD to decrease each turn.
If you must live with Utterdark, prepare for most your upkeep units to walk away. Then turn most gems towards summoning creatures since gold income is virtually non-existent. Any gold which arrives from good events should probably be tossed at PD, Temples or Mercenaries. Your commanders will always stay with you even when not being paid.
As Renojustin mentions... lean towards a blood economy.
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July 7th, 2008, 07:09 PM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
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Re: Utterdark : Living With It
Commanders don't desert, that's one large aspect. If you go with lots of SCs and Thugs, you've got a little more leeway in the army desertion mechanic.
Another reason why dispell is so easy to cast is that every other gem can be alchemized into Astral gems at 2:1 cost whereas if you want to do it for Utterdark it's a 4:1 ratio. There's nothing better that you could possibly have been doing with your gems than dispelling that Utterdark!
After reading over the ideas, an earlier blood economy was probably your strongest bet. Good job, Baalz.
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