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July 7th, 2008, 09:57 PM
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Sergeant
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Join Date: Oct 2003
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Re: Repel mechanics. How exactly it works?
The "how can they be repelled" part seems simple. They take the point of damage, make their morale roll, and attack if they are still alive.
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July 8th, 2008, 02:23 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: Repel mechanics. How exactly it works?
Quote:
Wick said:
The "how can they be repelled" part seems simple. They take the point of damage, make their morale roll, and attack if they are still alive.
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That's not how it works, but that's why it's happening, sort of.
"Any defender that has a longer weapon than the one used by the attacker makes a repel attack automatically upon being attacked."
So here's the deal with a Mindless unit - if the Attack rating of the *defending* unit is high enough, and the defense rating of the *attacking* unit is low enough (this is confusing, and I don't know exact stats of a firefly offhand), then the defender will ALWAYS succeed in making the Repel. If this is true, then the Mindless unit will ALWAYS make their Morale roll, and therefore will always make their attack regardless of the Repel, and take the 1 damage.
I hope that makes sense, if not I can break it down another way maybe. 
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July 8th, 2008, 12:31 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Repel mechanics. How exactly it works?
Successful repel deals 1 point of damage and forces a morale check before attacking, a bit like Awe. Mindless creatures aren't affected by the morale thing, just by the damage.
I don't know how the repel mechanics works with mindless beings being repelled, but it's different from what usually happens because an Arch Devil can repel nearly unlimited number of mindless dragonflies, but can only kill few non-mindless dragonflies. It could be that attack roll is still required but repel doesn't lower attack for further repel attempts on that turn.
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July 8th, 2008, 12:38 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Repel mechanics. How exactly it works?
But the repel calculation also uses prot - it doesn't deal 1 point of damage unless it beats prot and it is always capped at a max of 1. Does it use the damage value of the weapon in order to work out of it beats prot though? No idea.
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July 8th, 2008, 12:58 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Repel mechanics. How exactly it works?
Oh, I had forgotten that. In that case, it could be that mindless units are always "hit" in repel, but their protection might save them from the single point of damage.
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July 8th, 2008, 02:02 PM
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Lieutenant Colonel
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Re: Repel mechanics. How exactly it works?
How would you explain the fact that Empoisoner with a skull staff (length 4) was killed by dragonflies very quickly (and no dragonfly died from repel) while archdevil repels and kills all of them?
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July 8th, 2008, 02:06 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Repel mechanics. How exactly it works?
The archdevil has far higher attack than the empoisoner, so he's far more likely to succeed in his repel attacks.
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