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  #1  
Old May 17th, 2002, 01:29 AM
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Default Re: Omni Mod

mm more engines

Gravity Well
Ether Drive:FTL
SlipStream Drive:FTL
Antimatter Drive

other sectors

Wormhole:Massive warpoints that connect galaxies.
Warpgate:Pathway to other universes,only seen in the campaigns and maps
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  #2  
Old May 17th, 2002, 05:08 AM
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Default Re: Omni Mod

hey about FTl how do i implement because all my things use it diferently.

For example in game terms the Ether Drive just goes insanely fast,but is very fragile.

Now the problem comes from the Slipstream drive and Fold-Space generator.

The F-S generator should warp you somewhere.
the Slipstream drive should make a warp point that Lasts 2 turns before fading.Can this be done or must they too be insanely fast.

some Ra'Shrakil artifacts to tease you with!

Juggernaught:The ship the size of a sun.
Nova-Cannon:a massive space cannon capable of firing a condensed beam with the power of a small nova.
Ether Cannnon:Thats right a ship based Version of the weapon on Vector that can destroy any ship up to Battlecruiser in a single shot.
Geneseed:The ULTIMATE device.Create planets,Suns,Warp points.As well as if i can figure out how to make miraculous population.
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  #3  
Old May 17th, 2002, 05:08 AM
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Default Re: Omni Mod

hey about FTl how do i implement because all my things use it diferently.

For example in game terms the Ether Drive just goes insanely fast,but is very fragile.

Now the problem comes from the Slipstream drive and Fold-Space generator.

The F-S generator should warp you somewhere.
the Slipstream drive should make a warp point that Lasts 2 turns before fading.Can this be done or must they too be insanely fast.

some Ra'Shrakil artifacts to tease you with!

Juggernaught:The ship the size of a sun.
Nova-Cannon:a massive space cannon capable of firing a condensed beam with the power of a small nova.
Ether Cannnon:Thats right a ship based Version of the weapon on Vector that can destroy any ship up to Battlecruiser in a single shot.
Geneseed:The ULTIMATE device.Create planets,Suns,Warp points.As well as if i can figure out how to make miraculous population.
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  #4  
Old May 17th, 2002, 06:44 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Omni Mod

Quote:
Geneseed:The ULTIMATE device.Create planets,Suns,Warp points.As well as if i can figure out how to make miraculous population.
Well, Colony modules can have built-in miraculous population, (somewhere in settings.txt?) but I think that would force all colony modules have miraculous population.

Quote:
hey about FTl how do i implement because all my things use it diferently
You probably can only get a few distinct types, and the rest will have to be larger/smaller/cheaper variations on the same themes.

You gan go with super-high powered engines, you can have an emergency movement warpdrive, A large engine with bonus movement (where the normal engines have no bonus movement ability). I can't think of any others at the moment.

The temporary warppoints can be done if you have your events.txt heavily favour random warppoint closures...
One would close every turn, so you would be able to overload the universe and build up semi-stable warppoints, and you would also lose all natural warppoints.

[ May 17, 2002, 05:45: Message edited by: Suicide Junkie ]
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  #5  
Old May 17th, 2002, 06:17 PM
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Default Re: Omni Mod

???

Other things:

Gravity Techs

Mini Black Hole Creator:One hit kill

Gravity Well Engine:Mentioned ealier

Gravity Beam:tractor

Gravity BLast:repulsor

Gravity Reflectorestroys a planet and counts as a shield
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  #6  
Old May 17th, 2002, 08:10 PM
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Lord Kodos Lord Kodos is offline
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Default Re: Omni Mod

mm more stuf f this time space things

Overspace:yaknow ill have to see if its okay with NDR

Baby Star:a star that has recently formed

Nova:a sector thats pulls you to it and kills you.not as deadly as a time rift though

Pulsar:duh it emits radio waves so it interferes with shields as well as transmissions

Warp Space:warp space sometimes a warp point or wormhole leads to one and it is a matter of space where movement of ships are distorted

also some more stuff!

Facilities

Palace
Embassy
Catacombs
and much much more
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  #7  
Old May 17th, 2002, 08:15 PM
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Default Re: Omni Mod

Overspace sounds like it would be a custom Map thing, similar to my FTL map.
A lot of work to do, but not terribly difficult...

[ May 17, 2002, 19:16: Message edited by: Suicide Junkie ]
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