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July 8th, 2008, 07:20 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Ogre Kingdoms 0.7 released
That's great
You might want to edit the first post name to 0.7...
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July 8th, 2008, 09:17 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Ogre Kingdoms 0.7 released
Ah thanks, have done so.
I eagerly await feedback on the nation. It's getting very close to being 100% finished now. Just a few more tweaks and 3 more heroes in the future.
Oh and Rhinox Cavalry.
http://www.forgeworld.co.uk/rhinoxc.htm
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July 8th, 2008, 07:32 PM
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Corporal
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Join Date: Jul 2007
Location: Georgia
Posts: 102
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Re: Ogre Kingdoms 0.7 released
ooo i like the sound of rhinox cavalry. any hint of what the other 3 will be.
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July 8th, 2008, 07:58 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Ogre Kingdoms 0.7 released
Skrag the Slaughterer, Prophet of the Great Maw
Greasus Goldtooth, Overtyrant
Golfag Maneater, Mercenary Captain
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July 9th, 2008, 04:01 AM
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General
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Join Date: Oct 2006
Posts: 3,445
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Thanked 79 Times in 51 Posts
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Re: Ogre Kingdoms 0.7 released
Greasus is the one I'm most excited about.
__________________
You've sailed off the edge of the map--here there be badgers!
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July 9th, 2008, 08:01 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Ogre Kingdoms 0.7 released
Why Greasus? His graphic is a pain in the ***, that's for sure (he's carried into battle by a horde of gnoblars). Though I'm not sure exactly what interesting powers I can give him. Clearly he's going to be a thug with extremely high HP,... and probably autosummon troops to represent his ridiculous wealth,.. but other than that I don't know.
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July 9th, 2008, 12:14 PM
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Corporal
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Join Date: Jun 2006
Location: Mikkeli, Finland
Posts: 64
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Re: Ogre Kingdoms 0.7 released
Hmm, Greasus could (IMHO) have:
- Size 4 or 5, preferably 5
- Trample and / or special AOE 1 Ogre Smash
- AOE 1 weapon (he has strength 10 in tabletop and has a huge scepter artefact)
- Humongous leadership cabablities
- Fear
- Standard effect
- Higher glutton than normal ogres
- Order increasing ability
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July 10th, 2008, 01:31 AM
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Corporal
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Join Date: Jul 2007
Location: Georgia
Posts: 102
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Re: Ogre Kingdoms 0.7 released
sounds good lookin forward to them.
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July 12th, 2008, 09:49 AM
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General
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Join Date: Oct 2007
Posts: 3,007
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Re: Ogre Kingdoms 0.7 released
There's only one thing that kind of bugs me about the ogres. I find it really hard to justify ever building the eastern style Maneaters. I'm not sure if I just don't see it or what, but it seems they're pretty much just slightly better Ironguts and are almost 3 times as expensive. I think the only time I'd build one is if I really wanted to increase the morale of a squad of Ironguts. The western maneaters are so good though, and even easier to produce, that spending the money on the eastern version instead just doesn't seem worth it.
Looking forward to the new heroes 
__________________
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