|
|
|
 |

July 8th, 2008, 06:06 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: the \"proper\" scales for AIs
So if you set up nations with scales in the map, does that override what is picked at the start? Is it factored into the available pretender points? Does it effect human controlled nations?
|

July 8th, 2008, 06:20 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: the \"proper\" scales for AIs
It does affect human controlled. At least in desktop games.
It might have different results in an MP or hosted game. Ive gotten some map commands to act differently if I create it as a network game on my machine then open Dom3 again to access the 127.0.0.1 network and play it. I think its because in desktop mode you choose the map, and then add the players. In server mode you add the players, and then choose the map.
I wanted to test whether or not I could abuse scales by using all my points on an SC pretender and allow the map commands to give me kickass scales. But someone else tested it and said it kicked in the cheat-protection.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

July 8th, 2008, 07:04 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: the \"proper\" scales for AIs
Yes, it triggers the cheat detection.
All the map commands that affect the pretender (dominionstr, scale commands and the god command that assigns pretender chassis) are independent of each other, but if the sum total of points from player-chosen chassis, scale commands in map file and magic and other stuff goes over the limit, cheat detection is triggered.
It is untested whether a dormant or imprisoned pretender with absured scales would trigger it since the god does not appear on the map at the beginning of the game. Someone could take a stab at that, but I've really got to hit the sack now...
This info will be in the new map manual.
|

July 8th, 2008, 08:00 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: the \"proper\" scales for AIs
Eh,... this doesn't really sound like a good thing to go sticking on maps then.
|

July 9th, 2008, 04:25 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: the \"proper\" scales for AIs
They are better used in scenario maps.
If cheat detection is turned off, they are no problem, or should not be.
|

July 9th, 2008, 11:35 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: the \"proper\" scales for AIs
A map zip file can (and I personally feel it should) include one huge graphic image and many .map files. I think it would be nice to the users, and efficient, to have the same image show up multiple times on the selection list under different names.
A person can put a ton of work into one graphic then continue to offer .map variants for awhile. A generic one, then a no-independents variant, then a repaired scales variant for better solo games, and a fixed settings variant for mp games.
Thats what I did with my Poke-in-the-Eye map download which used the eye.tga that came with the game.
For now..
maybe we can offer something like a new download for one of the maps that came with Dom3. Something like a BetterAI Aran map.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|