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  #1  
Old July 9th, 2008, 01:17 AM
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GrudgeBringer GrudgeBringer is offline
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Default Re: Mods? Maps? Need some help

Man don't get all uneasy over this.

I picked that out of the Maps and Mods section and thought It was a map...

End of story.

Now for as far as not paying attention I put exactly the way it appeared in the folder down to the KN.

If I knew how to Link it I would have (see computer illiteracy), but I really didn't care if it was up to date or not.

I was just trying to get SOMETHING to work and I see a bunch of people wanting 'Worthy Heroes' so I thought I would get that one.

So don't get angry with me because you authored the Orge Kingdoms that I choose at random to use as an example because I actually liked what it looked like.

I don't care if it was updated today...it just had no relevance to what I was trying to get across.

If you have a problem with what I said you could have written a PM to me instead of a rant on here.

Now, If you would like to help me become LESS illiterate and learn how to do this so I CAN D/L your map and play it...I would thank you very much.

Sorry, I just don't understand how I offended you I guess.
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  #2  
Old July 9th, 2008, 02:19 AM
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Default Re: Mods? Maps? Need some help

What he's saying is that because it appears that you are not taking your time, and paying attention to what it is that you are actually doing, that he is wasting his time in trying to help you, because it becomes more a process of hand-holding rather than of simply giving easy to follow advice.

Now.....

Anything with a ".dm" extension is a mod, period. That will only ever go in the Mods folder. Sometimes Mods come with their own sub-directory. You don't DO anything to that, you just put it in the Mod folder as well. Any folder that comes along with a ".dm" file, is probably the auxiliary files for that mod, just put ALL of it in the Mod folder, don't remove anything from the sub folder ever.

Anything with the ".map" extension, goes in the Maps folder. It will always be accompanied by some sort of a graphic file, but yes for specific games, sometimes you will only get the graphic file, pay attention to that closely.


Beyond that, I don't know what more can be done to help you understand what has to be done, other than to show you. But since that's not going to happen, try to retrace your steps, and see where you went wrong, and fix it.
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Old July 9th, 2008, 08:33 AM
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Default Re: Mods? Maps? Need some help

Thank you, that exactly what I needed to know.

Its just the tRN and 2h files I needed to know what to do with when I was trying to send in my first turns on my first MP game.

I'm not stupid, I am just 'old' and this technology comes a little harder to someone who grew up without it.

Its not a matter of not paying attention but being rather 'afraid' of doing something wrong that will screw up the files of the game and I will never get it right.

But Mr. Sombre seems to have taken exception thwith the fact that I used his Mod as an example (see below) and nothing was farther from the truth.

When I said " I needed a file that we KNEW was current " what I was trying to say was that I have no way of know what everything means and IF I know we have a clean version of the game then what ever I do I can be sure that it will work if I stumble on to the right sequence.

"I feel your post implies that there is something wrong with Ogre Kingdoms, or ORGE KING/ogre kn... as you call it. Maybe there is, but the problem in this case is you. It doesn't lie with your computer illiteracy, though that is clearly hindering you, it's a more basic lack of due care and attention. You ask for a mod that 'we KNOW is up to date' and cite worthy heroes, but again a quick glance at the respective threads would tell you Ogre Kingdoms was updated far more recently than Worthy Heroes"

Actually I was looking to D/L the'Worthy Heroes' mod and decided to get a map that I thought was neat to play that mod on...enter Orge Kingdoms.

I thought It WAS a map (not knowing about DM files and all)
so I wrote what I did.

If he feels I slighted his endevour then I apologize, it was not my intention.

If you look at my previous posts you will see that I do nothing but THANK the people that respond for taking thier time to help someone who is having trouble and is telling them something that they have said 100 times before to other people.

And I thank you for stepping in and explaining things.

I hope Mr. Sombre understands that it was no intended slight but if he thinks it was then there is nothing more I can do or say that will change his mind.

However, I hope he checkes in and rereads all this and decides to continue to help folks (like me for example) as he is very good at what he explains....Its folks like me that have to understand it and it might not 'take' the first time.

Again thanks to all!~!
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Old July 9th, 2008, 08:44 AM

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Default Re: Mods? Maps? Need some help

No hard feelings, glad you got it working.

I would advise you to look a bit more closely at what you're doing next time. Even given you don't know about .dms and .maps, it's clear you didn't read anything in the Ogre Kingdoms thread (even the title), you just downloaded it at random and when you couldn't get it working came back here for help. To me that doesn't make any kind of sense when it has a thread several pages long in the mods and maps forum, the first post of which makes it absolutely clear what it is.
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Old July 9th, 2008, 08:51 AM
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Default Re: Mods? Maps? Need some help

will do....thanks
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Old July 9th, 2008, 11:10 AM
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Default Re: Mods? Maps? Need some help

For others reading, in case it didnt jump out at you..
.trn = turn
.2h = to host

In other words the 2h file is what you send to the host,
and the trn file is your turn file that the host sends back.
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Old July 9th, 2008, 04:30 PM

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Default Re: Mods? Maps? Need some help

Quote:
Gandalf Parker said:
For others reading, in case it didnt jump out at you..
.trn = turn
.2h = to host

In other words the 2h file is what you send to the host,
and the trn file is your turn file that the host sends back.
Oh, thanks. I could never figure out before why the ".2h" extension.

-Max
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