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Old July 9th, 2008, 05:01 AM
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Herode Herode is offline
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Default Re: Idea for an \"SP Challenge\" game

The idea sounds interesting, and more interesting again with Jim's suggestion if llama or GP can handle the hostings. Obviously, replaying battles shall be strictly forbidden, or they wo'nt be a lot of challenge at all...

I would give my preference on a #2.5 variant : the nation is fixed, maybe the pretender's physical form is fixed, but his magic and scales are left at the option of the player.

Anyway, the other options will also be fun in a challenge serie. Of course, AARs will be encouraged ^^
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Old July 9th, 2008, 05:18 AM

calmon calmon is offline
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Default Re: Idea for an \"SP Challenge\" game

2 weeks ago i started my (unreleased) hunting ground mod to make some SP challenges. Its based on my also not revealed training ground mod where all non battle-spells cost nothing , all (incl. national) spells are available and some other approvements like typical equiped SCs and magicfull armies for the reason of testing.

Both are still in work at the moment. The hunting ground mod is something like gear up some adventures out of a big pool and clear the field with them. The opponent starts as a 'human' player and get scripted orders in the first turn. The mod delivers a savegame and starts on the second turn.

Main problem is i found no way to "save" the orders i gave in the first turn. So after any change in my mod i've restart the game and realocate all orders + positions on battlefield which is ...somehow stupid! Any hint here is welcome.
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