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  #1  
Old July 9th, 2008, 10:54 AM
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Default Re: Idea for an \"SP Challenge\" game

There have been a number of great idea threads. The game supports many more variations than most players ever experience. This is one of my favorite threads..
Sitting on the Fence

One that might work well for your idea would be a tower map. Really tall but only wide enough for about 10 provinces. All nations would be placed specifically with the player at the bottom. You would have to fight thru them one at a time (hopefully) and see how far up the tower you can get in xx turns.

I have created a few AI challenges and run them. I remember D.A.R.E. (Deadly Atlantis, Rlyeh, Ermor alliance) Where Ermor was in the corner of the map behind multiple castles, and allied with a water nation on each side of it. The players all could only start on the upper half of the map far from the deadly AI alliance.

Another created a bunch of little AI nations which were all feeding Eaters of the Dead. You were in a push to try and take as many out as possible before they broke loose.
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  #2  
Old July 9th, 2008, 11:43 AM
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Default Re: Idea for an \"SP Challenge\" game

Oh I meant to add that YES I can host a challenge designed game if you want, and provide the winning statistics.
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Old July 9th, 2008, 12:46 PM
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Default Re: Idea for an \"SP Challenge\" game


I've created two "SP Challenge" games, yet I haven't released them because at this time they encounter the commander and unit limitations.
These maps are 705 provinces or less and do not use the mass unit producing nations, yet they still encounter the commander and unit limitations.

This next patch might be enough to avoid the limitations currently encountered.
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Old July 9th, 2008, 02:05 PM
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Default Re: Idea for an \"SP Challenge\" game

Quote:
NTJedi said:

I've created two "SP Challenge" games, yet I haven't released them because at this time they encounter the commander and unit limitations.
These maps are 705 provinces or less and do not use the mass unit producing nations, yet they still encounter the commander and unit limitations.

This next patch might be enough to avoid the limitations currently encountered.
Awesome NT. I wonder if to get our feet wet it might be best to start with a small map. This might bring in more players. Might be useful to hand pick the AI opponents (including pretenders and scales) and bump up the supply feed (work around the AI starvation issue). Make the AIs/Scales as strong as legally possible. Throw down the gaunlet NT! What do you think about allowing players to play the same game more than once (though only the first one counts for score to minimize leveraging preknowledge of sites, etc )? I'm psyched. This migth involve significantly more SP players in the forum/community.


My $0.02,
-SSJ
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Old July 9th, 2008, 02:08 PM
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Default Re: Idea for an \"SP Challenge\" game

Thanks GP!

Want to stress that whoever submits the game makes the rules! Didn't want to sound like my suggestions are anything more than that.
-SSJ
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Old July 9th, 2008, 03:36 PM
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Default Re: Idea for an \"SP Challenge\" game

Totally.
I HOST games but I dont tend to RUN games. I think that most of the hosts end up in the same boat. Its enough hassle to do the hosting. Its VERY helpful if someone else starts the game thread, debates the settings, sets the rules, gets the players, checks the thread multiple times a day (or at least daily), and then is the one person who PMs me of anything needing a change.
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Old July 9th, 2008, 10:55 PM

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Default Re: Idea for an \"SP Challenge\" game

This topic made me think of "Secret Mission Risk". Anyone play it? It's a game of Risk, but each player has a different objective to complete to win. For example, My mission may be to eliminate blue, your mission may be to conquer all of North America, and our friend's mission may be to conquer 40 territories. First one to complete wins.

I think that would be a cool twist to see in Dominions.
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Old July 10th, 2008, 02:16 AM
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Default Re: Idea for an \"SP Challenge\" game

Quote:
Gandalf Parker said:
Totally.
I HOST games but I dont tend to RUN games. I think that most of the hosts end up in the same boat. Its enough hassle to do the hosting. Its VERY helpful if someone else starts the game thread, debates the settings, sets the rules, gets the players, checks the thread multiple times a day (or at least daily), and then is the one person who PMs me of anything needing a change.
I would eventually like to take a crack at hosting an "SP Challenge Game" on your server. Having never hosted before I'm curious how we'd run such a game(s). Would we create a dozen clones of the game on the server (game1,game2,game3, etc) and have each player assigned to a specific cloned-game where the game would act exactly like an MP game except all nations would be AI (except the player's of course)? Is there a way to do this with a single game and behind the scenes each games would save in a subdirectory named the specific username of the player? e.g. a filesystem redirection based on the user's submissions.

-SSJ
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