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Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
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  #1  
Old July 9th, 2008, 02:51 PM

Major_Mapleleaf Major_Mapleleaf is offline
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Default Re: Star Wars Mod - continued

I got the MOD working, so here's a bit of feedback with what I am finding.

1. The Z-95's seem to be way more effective than the X-Wings - in ANYTHING. My Z-95's ripped a Star Destroyer to shreds in seconds while my X-Wings could barely dent a corvette in combat. It doesn't matter what I take on, the Z-95's kick ***, the X-Wings get blown out of the sky in two seconds. I think it should be the other way around.

2. Capital ships seem to be completely useless against fighters. Shouldn't they be able to mount guns that work better against fighters? I can't seem to mount many of the guns that would be useful against fighters and the Flak guns seem to be of little use, especially since I can only find one of them.

3. With the Bith fighters having the teleporting ability of the Zorg, it makes them almost unbeatable in combat. They take a few shots, jump to a new location and by the time my ships can get their guns pointed at them, their shields have gone back to full.

Anyways, I can tell you've done a lot of hard work on this mod and it is lots of fun, but I think it's a bit unbalanced in combat. Keep up the good work. If I can help with anything, let me know.
  #2  
Old July 18th, 2008, 08:15 PM

charliecooper charliecooper is offline
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Default Re: Star Wars Mod - continued

1) I didn't see anything that was preventing the X-Wings from being effective. The difference between the Z-95's and the X-Wings is a computer system and photon torpedoes, which is identical to the movies.

2) Yes, the capital ships need to be outfitted with the correct weapons to battle fighters. Some weapons can't target fighters, because the fighters are too small and fast. (I tried to make it as realistic as possible. They made similar comments during the movies.)

3) Yes, the Bith fighters are viscious in their own right. You need to kill them before their capital ships get within range.
 

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