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  #1  
Old July 9th, 2008, 03:13 PM

llamabeast llamabeast is offline
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Default Re: New mod commands

9th july
* New weapon modding commands: #dt_small, #dt_large, #dt_raise, #dt_magic, #dt_constuctonly, #dt_demononly, #mrnegates, #mrnegateseasily, #mind.
* Weapon modding: Range -1 = strength as range, -2 = str/2, etc.

Ooh! More goodies! And some good stuff for you there PvK.

#mrnegates will be really useful I think. I'm going to use it in Tomb Kings for sure.
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  #2  
Old July 9th, 2008, 03:50 PM
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Default Re: New mod commands

At the rate Johan is going, I'm going to run out of shortlist soon!
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Old July 9th, 2008, 03:54 PM

Zeldor Zeldor is offline
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Default Re: New mod commands

Edi:

Nah, just copy other shortlists here, maybe he won't realise and code UI Improvement shortlist too and few others
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Old July 9th, 2008, 04:01 PM
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Default Re: New mod commands

*counts*

You guys do realize that, as of this typing, in the next patch we are getting 3 old mod commands significantly improved (#heat, #cold and #range) and 20 new ones?

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Old July 9th, 2008, 04:20 PM

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Default Re: New mod commands

Some of those mod commands will be seriously useful.

I'm curious about what #dt_raise is though. The only thing I can think of is that it replicates the soulless creating ability of the twin spear.
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Old July 9th, 2008, 06:16 PM
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Default Re: New mod commands

That's exactly what it does.
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  #7  
Old July 9th, 2008, 06:34 PM

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Default Re: New mod commands

I would like to see some more map commands.

Basically a command to position a sqad/commander on the battlefield and another one to give up to 5 special and 1 general order.

With this you can set up fine SP scenarios without any other AI involved beside the battle AI.
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