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July 9th, 2008, 03:13 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: New mod commands
9th july
* New weapon modding commands: #dt_small, #dt_large, #dt_raise, #dt_magic, #dt_constuctonly, #dt_demononly, #mrnegates, #mrnegateseasily, #mind.
* Weapon modding: Range -1 = strength as range, -2 = str/2, etc.
Ooh! More goodies! And some good stuff for you there PvK.
#mrnegates will be really useful I think. I'm going to use it in Tomb Kings for sure.
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July 9th, 2008, 03:50 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: New mod commands
At the rate Johan is going, I'm going to run out of shortlist soon! 
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July 9th, 2008, 03:54 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: New mod commands
Edi:
Nah, just copy other shortlists here, maybe he won't realise and code UI Improvement shortlist too and few others 
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July 9th, 2008, 04:01 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: New mod commands
*counts*
You guys do realize that, as of this typing, in the next patch we are getting 3 old mod commands significantly improved (#heat, #cold and #range) and 20 new ones?

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July 9th, 2008, 04:20 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: New mod commands
Some of those mod commands will be seriously useful.
I'm curious about what #dt_raise is though. The only thing I can think of is that it replicates the soulless creating ability of the twin spear.
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July 9th, 2008, 06:16 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: New mod commands
That's exactly what it does.
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July 9th, 2008, 06:34 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: New mod commands
I would like to see some more map commands.
Basically a command to position a sqad/commander on the battlefield and another one to give up to 5 special and 1 general order.
With this you can set up fine SP scenarios without any other AI involved beside the battle AI.
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