|
|
|
 |

July 9th, 2008, 03:47 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
|
|
Re: Battlefield spell + retreating?
Hey all, 5 fast answers ^^
(Tnx 4 the compliment Ich, but the images stopped being in Lolspeak long before I even registered... ^_^)
Yeah I don't absolutely want this to become a flame war, I've read enough clones of the old "No Monkey Nation Will Ever Win A Game Because Of The Bad PD" thread XD
But as it was a problem that was being discussed around in the forum for a while, I just wanted to point it out in a specific thread and in a peaceful manner to see if the gurus and possibly devs think the problem should be resolved by mod or patch.
Of course I was talking only about battlefield spells and not all spells. It seems logic to me that a mage shouldn't be able to set i.e. Darkness during a battle on an entire battlefield and then run away to another province, making the spell un-dispellable.
It is not a bug as far as I know. Even tha manual says just "battlefield enchantments are dispelled if the caster dies" and not if he retreats, so it works as intended. But it seems strange and can be easily exploited.
Peace ^_^
__________________
IN UN LAMPO DI GLORIA!
|

July 9th, 2008, 03:57 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
|
|
Re: Battlefield spell + retreating?
The thread is working it seems ^_^ since we already have 3 clear opinions, with thejeff and Endoperez being able to express everything I think better than myself  and Twan against.
IMHO Twan, if a battlefield enchantment (B.E. from now ok?) ends when the caster retreats or VoRs, this not only resolves the extreme exploits you talked about, but even makes perfect sense to me
But i take your point 
__________________
IN UN LAMPO DI GLORIA!
|

July 9th, 2008, 04:40 PM
|
 |
Captain
|
|
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
|
|
Re: Battlefield spell + retreating?
Quote:
IMHO Twan, if a battlefield enchantment (B.E. from now ok?) ends when the caster retreats or VoRs, this not only resolves the extreme exploits you talked about, but even makes perfect sense to me 
|
The question for me is battlefield wide *instants* are actually more powerful when BE like Wrathfull Skies, Fire Storm etc... (and the concerned paths) are already subpar in endgame, mages allowed to flee or not.
I mean all these long-to-work enchants may end or not when the mage leave, Rain of Stones, and Master Enslave/other Mastery and Bone Grinding are the true game breakers for me, the spells making offensive armies worthless.
The bug of slow BEs not ending when the mage leaves is finally not really bad for balance as concerned paths (fire, air and nature I think) are the ones without the crazy good instants.
|

July 9th, 2008, 06:00 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
|
|
Re: Battlefield spell + retreating?
Mmmh. Now this seems to me finally a good point. Possibly, because I'm not so expert to find counter-arguments to your one  But as the *instants* you talk about are legit to me, being the game supposed to have high-end late game spells rendering big armies useless (a very nice feature of this game IMO) the problem of the BEs could in fact be a balancing issue - even because the paths you mentioned are surely less popular for late game than the astral, blood and death ones we always hear about.
Someone more expert than me can find a good answer? ^_^
__________________
IN UN LAMPO DI GLORIA!
|

July 9th, 2008, 06:06 PM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Battlefield spell + retreating?
The only one widely considered to be a serious problem is Mists of Deception. The others can all be beaten, but once Mists of Deception is cast and the caster escapes, his side wins the battle.
"I win" spells are bad.
|

July 9th, 2008, 06:25 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
|
|
Re: Battlefield spell + retreating?
So maybe shall we drop the entire BEs+retreating combo and just say that the problem is only, if Mists of Deception is cast, the phantasms need the caster to stay on the field, or they stop appearing? For me it's ok, and it should possibly be very easy to resolve ^_^
P.S. It seems to me there aren't so many "I win" spells. As far as I remember, Tartarians have been one of the main things people used to complain about, now they have the shattered soul trait and you must micromanage them a lot or after the insane turn they continue pillaging or heretic preaching or so. Master Enlave only works with large armies of low-MR enemies, MR can be boosted by Antimagic or so, and a SC can make short work of the casters of the Enslave... what else? I hope we don't get to the point that everything must be *perfectly* balanced in this game, or it will lose a lot of personality IMO 
__________________
IN UN LAMPO DI GLORIA!
|

July 9th, 2008, 07:03 PM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Battlefield spell + retreating?
Hear hear.
I find the whole thing kind of funny.
Those that play tartarians/wish spamming complaining because MOD beats em.
PERSONALLY, I wish there was a high level Battlefield dispell, that first dispelled all extant spells and then protected the battlefield. Any succeeding spell would have to penetrate MR in order to be cast. Each succeeding cast would lower the protective value a small amount.
AND I wish there was a spell that allowed the supression of magic items for a time.
In combination, these would allow regular armies to be effective again.
|

July 9th, 2008, 07:05 PM
|
First Lieutenant
|
|
Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
|
|
Re: Battlefield spell + retreating?
Quote:
thejeff said:
The only one widely considered to be a serious problem is Mists of Deception. The others can all be beaten, but once Mists of Deception is cast and the caster escapes, his side wins the battle.
"I win" spells are bad.
|
It's not an "I win" spell by any stretch of the imagination. It can be beaten by killing the caster before he retreats on round two. Battlefield spells like Earthquake, large area spells like Shimmering Fields, or just sending squads of flyers on Attack Rear are all perfectly viable counters.
Considering that you have two turns to kill the caster, it's actually less powerful than other battle-winning instant spells like Master Enslave.
|

July 9th, 2008, 04:13 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Battlefield spell + retreating?
Quote:
Tifone said:
Yeah I don't absolutely want this to become a flame war, I've read enough clones of the old "No Monkey Nation Will Ever Win A Game Because Of The Bad PD" thread XD
|
You don't understand - THEY CAN NEVAR WIN!!1
Don't you get that?
Yeesh.
|

July 9th, 2008, 04:17 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
|
|
Re: Battlefield spell + retreating?
Quote:
Sombre said:
You don't understand - THEY CAN NEVAR WIN!!1
Don't you get that?
Yeesh.
|
now THAT was expected, but not so early ^_^
__________________
IN UN LAMPO DI GLORIA!
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|