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IMHO Twan, if a battlefield enchantment (B.E. from now ok?) ends when the caster retreats or VoRs, this not only resolves the extreme exploits you talked about, but even makes perfect sense to me 
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The question for me is battlefield wide *instants* are actually more powerful when BE like Wrathfull Skies, Fire Storm etc... (and the concerned paths) are already subpar in endgame, mages allowed to flee or not.
I mean all these long-to-work enchants may end or not when the mage leave, Rain of Stones, and Master Enslave/other Mastery and Bone Grinding are the true game breakers for me, the spells making offensive armies worthless.
The bug of slow BEs not ending when the mage leaves is finally not really bad for balance as concerned paths (fire, air and nature I think) are the ones without the crazy good instants.