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  #1  
Old July 10th, 2008, 04:13 PM

thejeff thejeff is offline
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Default Re: MP questions

Unless there are special victory conditions set, and sometimes even then, MP victory is usually by consent. Someone, or some group, becomes sufficiently dominant that no one feels like playing out the 20-30 turns it would take for them to conquer every province.

So, yes. If 2 or more players want to claim a joint victory and the rest of the players aren't willing to oppose them, they win.
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  #2  
Old July 10th, 2008, 04:30 PM

Tichy Tichy is offline
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Default Re: MP questions

NAP = "Non-Aggression Pact".

It's an agreement between two nations not to engage in any hostilities with one another, and for each to give the other party a specified warning period before initiating any hostile acts. The most common length is 3-turns. So if you and I agree to a 3-turn warning NAP, I need to give you 3 turns of warning before I invade.

There are also fixed length NAP's in which two nations agree not to launch any attacks for some number of turns, with no provisions beyond that. They're less common.
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  #3  
Old July 10th, 2008, 04:44 PM

Ironhawk Ironhawk is offline
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Default Re: MP questions

I use fixed length NAPs almost exclusively. Unlimited length treaties make for a really boring game, IMO.
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  #4  
Old July 10th, 2008, 04:59 PM

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Default Re: MP questions

you need to give your Wyrm Dominion strength 9 or 10 so it will have Awe, then it will obliterate most armies with ease.

Flavor text such as "...dragons fear..." is just flavor text. Underneath it all this is still a numbers game, so you need to learn them and know how to min/max.

On a side note, has anyone ever pitted a Wyrm and a Dragon to see who would really win?
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  #5  
Old July 10th, 2008, 05:19 PM

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Default Re: MP questions

Surely a wyrm would win. I always find dragons quite weak.
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  #6  
Old July 10th, 2008, 05:44 PM
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Default Re: MP questions

But if it's a green dragon.....
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  #7  
Old July 10th, 2008, 08:15 PM

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Default Re: MP questions

Carrion Dragons are extremely powerful.
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  #8  
Old July 10th, 2008, 08:17 PM
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Default Re: MP questions

What do people prefer for pretender status?

Awake,Dormant,Imprisoned ?

I have always used Awake, but Dormant is tempting because of the extra build points.

Does anybody actually use Imprisoned?
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  #9  
Old July 10th, 2008, 08:19 PM
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Default Re: MP questions

Quote:
Omnirizon said:
you need to give your Wyrm Dominion strength 9 or 10 so it will have Awe, then it will obliterate most armies with ease.


Now that's what I was looking for. Time to rework that pretender god.
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  #10  
Old July 10th, 2008, 08:28 PM

Tichy Tichy is offline
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Default Re: MP questions

The decision about dormant or imprisoned depends on the nation and the strategy. If your initial army and recruitable troops are effective for expanding, and you believe that your recruitables can stave off a rush, dormant or imprisoned might be useful. How you use the extra design points is also dependent on your nation and strategy.

For example, you might use them to improve your scales if your recruitable troops are expensive in gold or resources, you might use them to get more paths on your pretender to make up for some that your recruitables lack, or you might use them to get a good bless for your sacred troops.

Whether to go dormant or imprisoned depends on when you expect your pretender to be most useful. If s/he has paths you will need for summons, searching, or forging relatively early on, go dormant. If the pretender itself is just a vehicle for a bless, or only needed for heavy end-game spellcasting, go imprisoned.

Disclaimer: I stink of newb, so take my thoughts with grains of salt.
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