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July 10th, 2008, 10:21 PM
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Re: HINNOM EATS EVERYTHING
This makes me wonder even more how in the heck Hinnom got stomped in the Kingmaker early game by Lanka.
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July 10th, 2008, 10:28 PM
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BANNED USER
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Re: HINNOM EATS EVERYTHING
Well in fairness Lanka is also a powerhouse and any nation can be tricky to do well with if you are new to it/mp in general.
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July 10th, 2008, 10:34 PM
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Re: HINNOM EATS EVERYTHING
Yes, it was a newb playing them I believe. He built all chariots and no giants.

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Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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July 10th, 2008, 11:13 PM
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Major General
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Re: HINNOM EATS EVERYTHING
*sigh* and Hinnom, sight unseen was my original first choice for kingmaker. Instead I somehow got talked into taking MA Oceana. There's a swing for you... 
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July 11th, 2008, 12:40 AM
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Colonel
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Re: HINNOM EATS EVERYTHING
if it makes you feel better - i lost 3 rolloffs in Kingmaker: LA TC, then Ashdod, then Gath.
Thus I ended up as enraged Utgard.
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July 11th, 2008, 03:48 AM
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Re: HINNOM EATS EVERYTHING
Awesome guide. I have tested Hinom in SP and came with close conclusions but your guide covered all the points I've misses, which is great
I've taken a W9, E4 bless with dragon and good scales, the bless makes Rephaim and Melqart expand like crazy.
I've used regular scouts/commanders for blood hunting and it worked well but I think using three Kohens with SDR will yield many more slaves.
Ba'al is ridiculous, I couldn't come up with enough ways to use them.
Your suggestion of using lesser horrors is very useful.
I think 1v1 this nation is top tier in game if not first place. How it would stand in MP is totally another issue though. I'm against changing something drastic in order to balance them, if anything the dawn guards could be made capitol only or the nation can get a 10-15% price increase across the board.
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July 11th, 2008, 05:35 AM
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Corporal
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Re: HINNOM EATS EVERYTHING
WraithLord,
If you make the dawn guards capital only, the optimal strategy for the nation becomes less complex. The power of the dawn guards make it possible to deviate from taking P3.
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July 12th, 2008, 08:00 PM
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Sergeant
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Re: HINNOM EATS EVERYTHING
Quote:
Sombre said:
Well in fairness Lanka is also a powerhouse and any nation can be tricky to do well with if you are new to it/mp in general.
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It is. I would rate Lanka access to magic, sacreds, troops and thugs almost as high as Hinnom.
But Lanka has the worst PD in game, and Hinnom has the best one. So if lanka is a powerhouse, then hinnom is.... a superpowerhouse?
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July 12th, 2008, 08:56 PM
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Re: HINNOM EATS EVERYTHING
Well, judging from my experience in mp - I was able to take out vanheim in an early rush - but it cost so much that my position is poor for the rest of the game.
You could do a lot to *fix* Hinnom merely by nerfing their starting troops. As is, they can take reliably take 2 with an awak pretender.
But I would rather hinnom didn't get fixed for awhile.
Cool to see it in play.
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July 14th, 2008, 08:00 AM
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Re: HINNOM EATS EVERYTHING
Good thread with nice input.
I've been a bit worried about the nation since I made it. I've not played extensively with it, so this thread is much appreciated.
I did expect the nation to need some post release fixings, but I was a bit uncertain what their strongest points were.
PD and starting troops are probably good initial nerfs that doesn't affect the thematics of a nation.
Keep up the discussions. I would like to know a bit more of the pop-eating as well. How much does it hamper the nation.
And Baalz, an Ashdod guide would be nice too  I fear they are more powerful, at least after the early game.
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