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July 11th, 2008, 11:14 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Dominions Nations Evaluations ;)
Not to go into the full Man is broken argument, but part of the reason you see people begging for an Ulm location and not Man is that Man is actually decent at the start, though not strong enough to rush, but lacks in mid/late game power, while Ulm was weak along, but especially vulnerable to an early rush.
Longbows & lightning do fairly well against elephants and some sacreds.
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July 11th, 2008, 12:05 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Re: Dominions Nations Evaluations ;)
I am glad KO is not fooling with Man. Hopefully I will get motivated and finish my Kingdom of Avalon Mod and actually get
someone to test them in a mp game setting.
Sort of a beta test to some of the numerous suggestions. If the changes stand up to a good mp test, maybe some could be considered.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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July 11th, 2008, 12:54 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Dominions Nations Evaluations ;)
I totally agree on the "same is boring". I hate games that balance the multiplayer aspect by creating matching armies that simply wear a different colored coat.
Hence the problem with some "fix" requests. Saying that a nation needs xxxxx for a fix might be considered step one. Then comes the problem of creating that fix in a way that fits the nation in question. If we just wanted to toss units around between the nations then we can do that easily enough with mods. Kristoffer isnt likely to do that without his usual amount of heavy researching. If he cant find a thematic match, then Im guessing the "much needed fix" is unlikely to occur.
Lesson to be learned: dont just say it needs it. Make an effort to pitch it thematically. And along the same lines, remember that you are making a request, not placing an order. 
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 11th, 2008, 01:04 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
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Re: Dominions Nations Evaluations ;)
One reason people want Ulm and Man to be decently strong, is we identify with those races.
Most players' 1st races are Ulm and Man. We grew up with Robin Hood, King Arthur, and Knights, so it is natural to gravitate to those when you start playing.
Until you meet a banelord. oh, love at 1st sight!
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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July 11th, 2008, 02:01 PM
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General
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Join Date: Apr 2005
Posts: 3,327
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Thanked 133 Times in 117 Posts
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Re: Dominions Nations Evaluations ;)
I completely agree that "same is boring". It's however annoying when any suggestion of balance issues is met with dismissal by such arguments. Especially when no one has suggested making all the nations the same.
A bunch of thematic suggestions were made in the last thread this came up in. No need to hijack this thread further by repeating them here. It sounds like Xietor trying to incorporate some of them into a mod. I don't play with mods much, there's too much in the base game I haven't really seen yet, but I look forward to this.
There were several mods improving Ulm before the patch changed them. Most of the changes didn't come from them though.
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