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  #1  
Old July 11th, 2008, 01:48 PM

MaxWilson MaxWilson is offline
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Default Re: New nations extremely well crafted and enjoyable

Concur. I really like Bogarus' ability to creep me out in a realistic way. Even though I haven't been played them, I enjoy encountering them in the game. I LOVE the flavor of Hinnom even though I don't play them (blood magic and cannibalism is too much for me). Definitely the most evil race. I get a huge kick out of the historical and mythological allusion behind Hinnom/Ashdod/Gath. Haven't done much with Fomoria or Tir na N'og yet (still haven't finished exploring 50% of the game).

"Hinnom eats everything!" is such a fantastic meme.

-Max
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Old July 11th, 2008, 01:57 PM

Sombre Sombre is offline
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Default Re: New nations extremely well crafted and enjoyable

I don't see how Hinnom are the most evil race. Their rulers are pretty nasty but the majority of the population are enlightened avvim who come across as semi divine superhumans.

Would people consider Ogre Kingdoms or Mictlan to be evil? They're just continuing their native culture, usually at the expense of other cultures - something all dom3 nations do.
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  #3  
Old July 11th, 2008, 02:20 PM

MaxWilson MaxWilson is offline
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Default Re: New nations extremely well crafted and enjoyable

I tend to identify a nation with its rulers. The Avvim are the oppressed peasants and I long to set them free and bring them to enlightenment.

-Max
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Old July 11th, 2008, 02:20 PM

Aezeal Aezeal is offline
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Default Re: New nations extremely well crafted and enjoyable

Well I do think the latest nations and Lanka are a bit overpowered but it's nice to have them around.. I wouldn't mind a new nation that is a bit overpowered and suited for the AI to take advantage of it (I mean that the nation would be overpowered in ways the AI could use instead of just ignoring the options nations have as it usually does ) I'm not quite sure the latest nations fit here already.

personally I think the AI just needs a lesson in SC building and killing but I heard that can't be done

Ow and I think Hinnom is evil.. not most evil though (lanka seems more evilish imho)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #5  
Old July 11th, 2008, 03:13 PM
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Amhazair Amhazair is offline
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Default Re: New nations extremely well crafted and enjoyable

Hear, hear.

I totally agree with you Sombre. While some of the new nations don't really get my imagination going from a gameplay perspective (Eriu, Tir na n'Og - The N/A combo somhow never managed to get my blood flowing) they're all very well done. Great sprites, great stories, intrestingly unique,...

A big 'well done' again for the creator gods of Illwinter.
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Old July 11th, 2008, 03:28 PM
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Default Re: New nations extremely well crafted and enjoyab

Considering power inflation - it is unfortunately not restricted to AD&D... But Dominions particularly seems to suffer from it less - partly due to patch fixes later (look at Helheim nerfs).
And while I wasn't a big fan of a whole Gath idea (I look up to EA/LA Machaka & Vanarus much more), it turned out fairly good, though very powerful.
As for Eriu & Tir na n'Og - they probably didn't make such big impression due to the fact that idea was present in Dom2 for a time, aren't they?
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Old July 11th, 2008, 03:53 PM

Aezeal Aezeal is offline
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Default Re: New nations extremely well crafted and enjoyab

magic the gathering.. not played it in a while but that was the pinacle of power inflation IMHO
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #8  
Old July 11th, 2008, 03:53 PM

Chris_Byler Chris_Byler is offline
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Default Re: New nations extremely well crafted and enjoyab

Yes, Tir na n'Og/Eriu and LA Pythium were already in Dom2 as special themes, so it was nice to see them again but that's probably why they didn't make the same kind of impression as Lanka, Fomoria, Bogarus or Hinnom/Ashdod/Gath.

I'd like to see an EA and LA Machaka, too. I think someone has modded an Anansi pretender, which would be a cool option for them. (At one time I had an idea for a Dom2 Machaka special theme where the hunter spiders had become extinct and the Machakans started animating their corpses to become something like the onyx amazon nightmares, with bane fangs instead of poison. I never actually made the mod, but it would fit the overall LA theme of decline and ruin.)
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Old July 11th, 2008, 04:02 PM
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Default Re: New nations extremely well crafted and enjoyab

I want to join the people who thank the devs for the new nations. their flavour is good and they look really cool. about their balance there are some little doubts i.e. in Baalz's HINNOM EATS EVERYTHING thread but still the nations are absolutely worthy ^_^ Tnx very much guys!
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Old July 11th, 2008, 04:15 PM
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Default Re: New nations extremely well crafted and enjoyab

Quote:
Tifone said:
I want to join the people who thank the devs for the new nations. their flavour is good and they look really cool. about their balance there are some little doubts i.e. in Baalz's HINNOM EATS EVERYTHING thread but still the nations are absolutely worthy ^_^ Tnx very much guys!
I'd like to point out that I myself have not called for a nerf or change to Hinnom, I quite like them and think they're a bit analogous to an EA version of LA Ermor. These are the children of Gods...if you don't gang up on them and make special plans to deal with them expect them to become practically unstoppable. I love the diversity in this game, that even completely unscripted multiplayer games can turn into quasi-scenarios where nations try with varied success to put aside their differences long enough to keep the undead from killing the world or to break free of the yoke of the old gods.
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