Re: Action Points? Encumbrance? What?
Jim,
As nearly as I can tell, your post relies implicitly on the assumption that attacking always costs 12 AP. I don't think this is correct. As near as I can tell, attacking costs your full movement allowance, after accounting for armor but before counting Quickness. Units with a Limp still attack once per round. I keep fairly careful track of these things because I'm into zero-net-encumbrance units that stay at the same fatigue levels for 20-30 rounds at a time. If they were attacking less frequently because of armor weight their fatigue would drop, and it doesn't.
-Max
P.S. And yes, AP is definitely affected by encumbrance. You can watch it change as you put armor on a commander. I think this is mentioned in the mod manual.
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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