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Old July 13th, 2008, 07:47 AM
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Default Re: Suggestion for new Oceana units

Dolphin chariot is good idea. Though it's possible that it won't add so much to Oceania specifically. According to MA idea of more advanced technology, they could gain some harpoon-throwing troops, though...
Considering Ammonite - it could be cool idea, but unfortunately, this would be trading much movement for some more protection. And fossils are out of question here, as such fossils would only contain shell - so nothing to reanimate... In any case some type of Kraken mage summon would be cool for this purely aquatic race. Another possibility could be well-armored giant slug(s) with some special effects or crabs which could leave water...
Considering swamp survival: this is good idea in my opinion, but maybe not so appropriate for ichtycentaurs... Maybe some special unti/summon (like the above-mentioned slugs) could be better.
Another beast often forgotten is hyppopotamus - that's quite amphibious creature (though it breathes with lungs just as crocodiles do) with trampling and very healthy bite, though it's somewhat smaller than elephant (size 5?).
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Old July 13th, 2008, 09:58 AM
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Default Re: Suggestion for new Oceana units

Actually, the hyppo is the 2nd beast in Africa for number of men slaughtering... but it still reminds me too much the Disney ones XD

Well, jokes aside, on a second thought maybe - maybe - the hyppo as well as the crocodyle are a little too far from the "Raging Sea" that was in the ideas of Baalz and others.
Maybe they should be common nature/water summons?
For MA Oceania many of the other creatures people talked about seem nice... except IMHO Scylla... the Odyssey is very unclear about its nature, it's just some kind of hydra with 12 heads but not a lot more is known... not so original I think. ^_^ Maybe the Northern myths are more fitting?
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Old July 13th, 2008, 10:28 AM
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Default Re: Suggestion for new Oceana units

The reason I really like the Scylla is because

1) It fits very well thematically with a nation that already has Sirens

2) It fits very well from a gameplay point of view for a nation that *really* someting amphibious, poison resistant, and tough enough to frontline.

3) It wouldn't need to be just like a hydra, and knowing Illwinter I doubt it would. It could be smaller, have no poison aura, no regeneration, more armor, more fear, is a berserker, doesn't use the same head loss mechanic, etc. There are lots of ways that it could be made to play drastically different than the hydra, and the very ambiguousness about it's nature plus a little creative license give a lot of leeway.

4) It's just hella cool
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Old July 13th, 2008, 10:31 AM
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Default Re: Suggestion for new Oceana units

Quote:
Wrana said:
Considering Ammonite - it could be cool idea, but unfortunately, this would be trading much movement for some more protection. And fossils are out of question here, as such fossils would only contain shell - so nothing to reanimate... In any case some type of Kraken mage summon would be cool for this purely aquatic race.
Hidden in Snow: frozen corpses that have survived in ancient glaciers
Hidden in Sand: corpses mummified and protected by dry sand of ancient deserts
Reawaken Fossil: LA Abysia national spell to reanimate "the fossilized giants once defeated by fire in the valley of Megiddo"

1+2 = Hidden Under the Waves?
Water/Nature Aboleth hybrid crossbreed monsters with various terrifying abilities?
Water/Death ammonite monsters with thick shells and lots of tentacles? (I suggest nipponite shells.)
Water/Earth for something that lives deep, VERY deep! Things somewhat like the EA Atlantis Deep Ones, but worse. Perhaps a swarm of hivemind-worms, something like mindless Aboleth polyps?

Things like eel/oar fish, ray fish or something like that is strange.

EDIT: It seems question marks in the url only work in preview...
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