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				July 13th, 2008, 09:10 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: Can a mod limit castle construction? 
 I think probably some house rule is the only way to go. No adjacent castles, or perhaps each castle may only touch one other castle. |  
	
		
	
	
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				July 14th, 2008, 07:31 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: Can a mod limit castle construction? 
 As far as modding castles, not doable at the moment, but is in the wishes shortlist. The thing to do would be to change all fort types but a very few to Jervellan Wall for most nations. It is absolutely crap in every aspect and not difficult to breach. |  
	
		
	
	
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				July 14th, 2008, 10:49 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Can a mod limit castle construction? 
 I figured something would fit. Thanks Edi.
 So if a game started with a mod in place. Even a junkfill mod with two lines (name and icon). Then around turn 100 it could be swapped out with one making all castles into Jervellan Wall.
 
 Can you make all of the castles that can be built by nations into Jervellan Wall without affecting castles that are already built? Would it affect what castles I build in mountain and in forest?
 
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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				July 14th, 2008, 11:04 AM
			
			
			
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 BANNED USER |  | 
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				 Re: Can a mod limit castle construction? 
 You know you could answer every question you've asked so far by looking at the forts bit in the modding manual. |  
	
		
	
	
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				July 14th, 2008, 11:15 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: Can a mod limit castle construction? 
 Take a look at the UORMM, Gandalf. That has the fort commands all gathered in a nice, tight section. |  
	
		
	
	
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				July 14th, 2008, 02:45 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Can a mod limit castle construction? 
 Nahh Im more interested in the conversation than the answers.Maybe Xietor will. Or maybe I will after I work on some of my projects.
 
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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				July 14th, 2008, 03:40 PM
			
			
			
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 Lieutenant General |  | 
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				 Re: Can a mod limit castle construction? 
 I second Gandalfs remark that the conversation > answers    (my answer was wrong it seems   )
				__________________ 
				Want a blend of fantasy  and sci-fi ? Try the total conversion Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the Dragons, Magic Incarnate  nation. 
New and different undead nation? Try Souls of Shiar . Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map Gang Wars .
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