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  #1  
Old July 14th, 2008, 08:02 PM

narwan narwan is offline
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Default Re: Opfire (no, not about the draining problem...)

Quote:
Anton said:
Marek_Tucan:
"Reaction doesn't always come first. It comes first in this given scenario because you have here a large difference in training and equipment"

So, what's the formula (algorithm) for reaction fire? Or is it classified :X

It's simple, move into or moving when in LOS of an enemy unit or fire while in LOS and the enemy unit which has you in LOS does a check to see if it will react; if it will act it'll do so in accordance with either the reaction fire range or filter settings set for that unit.

In other words, being in LOS of an enemy unit does not equal being spotted by that specific enemy unit at that specific instant. For example, you're downslope; move 1 (and no more than 1!) hex forward into a wooded hexon the hilltop. You can see the enemy tanks your scouts further forward spotted for you. They don't spot you yet (too far away and they don't have forward scouts). You now fire first at the enemy tank.


Hmm, so either the americans reports are covering up that their tanks were only greatly superior and not vastly superior as their reports would have us believe or the soviet reports are covering up that their main export tank was, by the standards of the day, c**p. Well, I've made my choice...
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  #2  
Old July 15th, 2008, 01:26 AM
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Sniper23 Sniper23 is offline
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Default Re: Opfire (no, not about the draining problem...)

I've made my choice also but I wish I could read it still...
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  #3  
Old July 15th, 2008, 01:46 AM
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RightDeve RightDeve is offline
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Default Re: Opfire (no, not about the draining problem...)

Hei Anton, it seems that you've got philosophy problem. Tell you what, Marek is the best SP philosopher ever, so just try to read his explanation carefully, slowly, and eagerly so that your philosophy problem can be really solved. Anyway, if you don't like SP, why don't you choose another real time wargame? Like CloseCombat? But as for me, I think wargame that uses real time mechanic, is just another form of football game in PlayStation: the AI goes all over the entire gameplay, you're just given single control of the entire eleven players.

I ALWAYS believe that SP is one of the best Wargames ever. And that believe always make me love SP even though there's such a philosophy problem. Just try to play it over and over again, don't think about the problem, play and play it, and then you'll find SP is the most realistic wargame.

If SP is unrealistic, why then it still stand for more than a decade? Although the graphic is 'old enough'? Why don't you read SP's review over the internet, like this one:

http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1


PS: Hey Marek, long time no see...
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  #4  
Old July 15th, 2008, 02:40 AM
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RVPERTVS RVPERTVS is offline
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Default Re: Opfire (no, not about the draining problem...)

Quote:
RightDeve said:
If SP is unrealistic, why then it still stand for more than a decade?
I donīt think thatīs due to itīs "realistic" level. I think itīs because it portaits a table top miniature game quite niceley with the AI doing all the math so you can focus on just playing not interpreting the rules, with far less the trouble of setting a decent table and of course sparing the metal toys, wich you would have to paint (or you can just edith a virtual camo instead )

Itīs a simulation yes, of a wargame, and I hope It remains standing for a lot of more years to come!

Just my $0.02
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